Amiga Racer
  • jPV
  • Yokemate of Keyboards
    Yokemate of Keyboards
    jPV
    Posts: 2026 from 2003/2/24
    From: po-RNO
    There seems to be a new racing game for OS4 and MorphOS, and support may come for PPC Linux and even classic 68k Amiga later.

    Here's a video:
    https://www.youtube.com/watch?v=obMC53p4Qnc

    And download link for MorphOS version:
    http://amigatec.com/drupal/?q=node/123

    Looks nice (Lotus/Outrun style), but gameplay is a bit too simple currently... not even at Lotus level what I quickly tried...
  • »27.10.15 - 12:45
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  • Paladin of the Pegasos
    Paladin of the Pegasos
    Acill
    Posts: 1914 from 2003/10/19
    From: Port Hueneme, Ca.
    That doesn't look bad for an early version. The more software the better I saw. Who made this?
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  • »27.10.15 - 14:54
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  • Priest of the Order of the Butterfly
    Priest of the Order of the Butterfly
    BSzili
    Posts: 559 from 2012/6/8
    From: Hungary
    Looks like the Cannonball (=reverse engineered OutRun) port, with new graphics by Michael St. Neitzel under the banner of AmigaTec Inc.
    This is just like television, only you can see much further.
  • »27.10.15 - 15:50
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  • Yokemate of Keyboards
    Yokemate of Keyboards
    Andreas_Wolf
    Posts: 12075 from 2003/5/22
    From: Germany
    > Who made this?

    http://www.linkedin.com/pub/michael-st-neitzel/1/439/451
  • »27.10.15 - 20:33
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  • Order of the Butterfly
    Order of the Butterfly
    defender
    Posts: 247 from 2011/4/24
    ok. played the demo and I LOVE IT.
    PowerMac 3.6 - Radeon 9000_64Mb - 1,5Gb Ram - SB Live - MorphOS 3.9
    CD32 TF330 SILP Wifi- PowerBook 1,67GHz 1GB/100GB - MorphOS 3 reg. 1455 IMac Isight
  • »27.10.15 - 20:51
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  • Acolyte of the Butterfly
    Acolyte of the Butterfly
    phoenixkonsole
    Posts: 140 from 2010/8/4
    Quote:

    BSzili wrote:
    Looks like the Cannonball (=reverse engineered OutRun) port, with new graphics by Michael St. Neitzel under the banner of AmigaTec Inc.


    I thought the same but I have asked him and he told me that he is programming it from scratch.
    Cannonball would have all the bells and whistles he is/was adding step by step.
  • »27.10.15 - 21:31
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  • Priest of the Order of the Butterfly
    Priest of the Order of the Butterfly
    BSzili
    Posts: 559 from 2012/6/8
    From: Hungary
    Oh, okay. I assumed it was Cannonball, because of how OutRun-like the game is.
    This is just like television, only you can see much further.
  • »28.10.15 - 07:28
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  • Priest of the Order of the Butterfly
    Priest of the Order of the Butterfly
    Cool_amigaN
    Posts: 746 from 2011/11/30
    Game looks really neat, although it lacks some basic features:

    - Add sound effects on collision, car strafing, engine start
    - Add option to enable/disable music and/or lower its level (use all of daxx's lotus remixes like you did in intro imho)
    - Add/change graphics when car is strafing (smokes on the front wheels) and when stopping from top speed (smokes on rear wheels with red lights on at the back of the car)
    - Change car graphics when strafing (make car touching the ground more realistically, now it looks like it is floating)
    - Once finishing the lap for 1 fps you get to notice the start/checkpoint screen
    - Timer on upper right corner doesn't seem right every time a second goes away (like it gets misplaced for a split of a second).
    - Collision detection should be improved (become more sensitivity) when hitting other cars from side ways (instead of losing speed only when rear hitting them) and you should also speed down immediately when going off route on the side ways.
    - Add option for manual and automatic transmission (with penalty on top speed when using a/t, to make it harder). Transmission should be changed by the fire button of a joystick (holding up stick+button -> transmission upwards, down stick+button-> transmission down)
    - Add option for normal/easy mode, where on the latter you get road signs for up ahead turns
    - Consider adding turbo/nitro mode like on Crazy Cars III (i.e. by pressing the space bar)
    - If more tracks are added, perhaps a fuel tank hud should be implemented along with a re-fueling system while ingame
    - Update the boing ball with more variety of amiga logos while ingame (i.e. from game companies like Gremlin, Magnetic Field, Lotus Challenge/Jaguar XJ cover arts etc)

    Live update works by the way. I get steady 33 fps on my system (MorphOS 3.9, PMAC 3.1@ 1.6Ghz, 9800Pro flashed) in window mode although I think 60 fps should be the target. Is there an option for fullscreen?
    Played the game via my old amiga greek stick (with 9pin to usb) and the feeling reminded me the old great days! The graphics are super, game's engine looks super, for a complete game I would pay 30-40 euros (with working internet co-op, online high-scores, more level variety night/evening/snowing/raining, more cars etc).
    Amiga gaming Tribute: Watch, rate, comment :)
  • »28.10.15 - 08:34
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  • jPV
  • Yokemate of Keyboards
    Yokemate of Keyboards
    jPV
    Posts: 2026 from 2003/2/24
    From: po-RNO
    What I miss in the driving model most is that it doesn't seem to under steer (slide) on the corners at all, you just can go full speed like on rails there. On Lotus you have to pull up the acceleration in such situations to be able to take the tighter corners.

    And also pulling up doesn't have any effect how well the car turns in this game.. in Lotus it affected and that could be used moving during the corners and making moves to overtake.
  • »28.10.15 - 09:06
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  • Priest of the Order of the Butterfly
    Priest of the Order of the Butterfly
    tolkien
    Posts: 502 from 2013/5/29
    Cool_AmigaN: press F to go full screen.
    I think the game will go step by step.
    MorphOS: PowerMac G5 - PowerBook G4 - MacMini.
    Classic: Amiga 1200/060 - A500 PiStorm
  • »28.10.15 - 12:34
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  • Paladin of the Pegasos
    Paladin of the Pegasos
    Jupp3
    Posts: 1193 from 2003/2/24
    From: Helsinki, Finland
    If anyone is interested in technologies, how such car games were implemented in the past, here is a page that explains it quite nicely.
  • »29.10.15 - 22:54
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  • Priest of the Order of the Butterfly
    Priest of the Order of the Butterfly
    ernsteiswuerfel
    Posts: 545 from 2015/6/18
    From: Funeralopolis
    Quote:

    Jupp3 schrieb:
    If anyone is interested in technologies, how such car games were implemented in the past, here is a page that explains it quite nicely.

    Hey, many thanks for the interesting read!
    Talos II. [Gentoo Linux] | PMac G5 11,2. PMac G4 3,6. PBook G4 5,8. [MorphOS 3.18 / Gentoo Linux] | Vampire V4 SA [ApolloOS / Amiga OS 3.2.2]
  • »29.10.15 - 23:34
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  • MorphOS Developer
    cyfm
    Posts: 537 from 2003/4/11
    From: Germany
    The author has released an 1.4 online update.

    "changelogs" are only available via his facebook group and a1k forum currently, so here are some crossposted new features:

    - selectable cars (limited to 3 currently)
    - crash/drift sounds
    - moving horizon/animated background
  • »31.10.15 - 14:07
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  • MorphOS Developer
    cyfm
    Posts: 537 from 2003/4/11
    From: Germany
    It seems that the author is frequently updating the game now, it is now at 1.5.
  • »05.11.15 - 09:02
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  • Paladin of the Pegasos
    Paladin of the Pegasos
    Yasu
    Posts: 1724 from 2012/3/22
    From: Stockholm, Sweden
    Wow! It's not that exciting of a game now but it can be :-)
    AMIGA FORUM - Hela Sveriges Amigatidning!
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    My MorphOS blog
  • »05.11.15 - 11:06
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  • Order of the Butterfly
    Order of the Butterfly
    Posts: 186 from 2003/10/23
    it remind me this https://code.google.com/p/cppkazrace/
    I'm nerdy in the extreme
    And whiter than sour cream

    White&Nerdy 2006 Al Yankovic
  • »05.11.15 - 14:32
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  • MorphOS Developer
    cyfm
    Posts: 537 from 2003/4/11
    From: Germany
    There has been another update to 1.7 yesterday.
  • »17.11.15 - 08:14
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  • Priest of the Order of the Butterfly
    Priest of the Order of the Butterfly
    Cool_amigaN
    Posts: 746 from 2011/11/30
    Great! Here's my newest feedback:

    1) Soundtrack is really cool (especially the knight rider remix ;))!

    2) Snow effect looks great but snow flakes should be also falling on the background (not only on the foreground of the screen). Expecting also rain effect on next levels ;)

    3) Add a speedometer inside the gaming screen when racing

    4) You still don't get hit when hitting side poles, outside the road

    5) Add a waveform on the music album selection screen (one might want to just listen the soundtrack while taking a break. a visual feedback would be neat)

    6) Add a demo mode after the splash screen and keep the intro music on loop

    7) Cars still look like they are hoovering on the road :(

    8) Blue sparkles look horrible when strafing but its something :P Hope there is an effect that will improve them.

    PS: I hope the developer reads my feedback posts, otherwise I am writting them for nobody :P
    Amiga gaming Tribute: Watch, rate, comment :)
  • »17.11.15 - 18:04
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  • Priest of the Order of the Butterfly
    Priest of the Order of the Butterfly
    tolkien
    Posts: 502 from 2013/5/29
    You should write it in Its facebook wall to be relly sure He reads your feedback.
    There is a demo modelo pressing a key (don't remember the key).
    MorphOS: PowerMac G5 - PowerBook G4 - MacMini.
    Classic: Amiga 1200/060 - A500 PiStorm
  • »18.11.15 - 07:32
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  • pOS
  • Order of the Butterfly
    Order of the Butterfly
    pOS
    Posts: 216 from 2003/11/14
    From: Bavaria
    It includes a new Track. You can cruise through Bavaria at Winter-Wonderland-Time ;)

    Quote:

    cyfm wrote:
    There has been another update to 1.7 yesterday.

  • »18.11.15 - 10:26
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  • MorphOS Developer
    cyfm
    Posts: 537 from 2003/4/11
    From: Germany
    The author really requests people who are interested to participate with feedback and reports to join his facebook group as he is doing all this in his spare time and tries to focus on key forums only, otherwise he wouldn't be able to spend time on actual development of the game.
  • »18.11.15 - 10:50
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  • Yokemate of Keyboards
    Yokemate of Keyboards
    Andreas_Wolf
    Posts: 12075 from 2003/5/22
    From: Germany
    > Is there a link?

    If you mean a link to AmigaRacer v1.7:
    See posting #1 or https://morph.zone/modules/news/article_storyid_2246.html
  • »18.11.15 - 13:33
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  • MorphOS Developer
    cyfm
    Posts: 537 from 2003/4/11
    From: Germany
    Quote:

    Yasu schrieb:
    Is there a link?


    the related FBgroup is

    https://www.facebook.com/groups/437267409800246/

    As I don't use FB, i can't really tell what is going on there, though. This is just the link that the author published.
  • »18.11.15 - 13:37
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  • Order of the Butterfly
    Order of the Butterfly
    defender
    Posts: 247 from 2011/4/24
    Quote:

    Yasu schrieb:
    Is there a link?


    I think you are the one thats missing here :-)

    :

    "Next track: Northern Track. But there i need some help. People that live in Norway, Sweden etc. - if you want to see your house (or buildings around you) in the game then please take a picture of the objects and send them to me ( via Mike@AmigaTec.com ) Please remember, that these should be "clear" photos, so no obstacles infront of the buildings (such as a parked car, people etc) attached are 2 examples from the game (already scaled down and transparent with alpha channel) that you get some idea what views and angles works best."
    https://www.facebook.com/photo.php?fbid=1068432623167559&set=pcb.451048025088851&type=3&relevant_count=2
    https://www.facebook.com/photo.php?fbid=1068432689834219&set=pcb.451048025088851&type=3&relevant_count=1
    PowerMac 3.6 - Radeon 9000_64Mb - 1,5Gb Ram - SB Live - MorphOS 3.9
    CD32 TF330 SILP Wifi- PowerBook 1,67GHz 1GB/100GB - MorphOS 3 reg. 1455 IMac Isight
  • »18.11.15 - 19:45
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