Building Ambient
  • Moderator
    Kronos
    Posts: 2239 from 2003/2/24
    For some experiments I intend to run I needed a costum Ambient and so I crabed the sources from the CVS and build my own (100% fresh and pure MorphOS-SDK on 100% fresh and pure MorphOS2.5) but ran into some problems.

    After installing the extra files demanded by the makefile it wotked o.k sofar, but resizing Ambinet-windows resulted in GFX-trash (looks like the width of some blit isn't updated with the resize).

    On further investigating it turned out that the default is to build MorphOS1.4 compatible binaries (USE_LEGACY 1), but disabling that led to errors:

    <proto/cgxdither.h> MIA
    IECLASS_EXTRAWKEY not defined
    dl_BannedDeviceNames no such member in struct
    -lmemblock MIA

    :-(
  • »04.07.10 - 19:33
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  • Paladin of the Pegasos
    Paladin of the Pegasos
    pampers
    Posts: 1061 from 2009/2/26
    From: Tczew, Poland
    Kronos: sorry that my post won't be helpful at all but I'm just wondering, what is the point of builiding Ambient?
    MorphOS 3.x
  • »04.07.10 - 20:34
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  • Fab
  • MorphOS Developer
    Fab
    Posts: 1331 from 2003/6/16
    solved on IRC. :)
  • »04.07.10 - 20:41
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  • Moderator
    Kronos
    Posts: 2239 from 2003/2/24
    @pampers

    To get my nick into the titlebar (obviously) :-P
  • »04.07.10 - 20:49
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  • Priest of the Order of the Butterfly
    Priest of the Order of the Butterfly
    stephen_robinson
    Posts: 746 from 2007/4/22
    Maybe we could do with something like the screen title format bit of...

    workbench.jpg

    Just sayin'...
  • »04.07.10 - 21:19
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  • Fab
  • MorphOS Developer
    Fab
    Posts: 1331 from 2003/6/16
    It's not up to ambient to do that, though. :)
  • »04.07.10 - 21:33
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  • Paladin of the Pegasos
    Paladin of the Pegasos
    pampers
    Posts: 1061 from 2009/2/26
    From: Tczew, Poland
    Kronos: could be done by statline much easier ;)
    MorphOS 3.x
  • »04.07.10 - 21:54
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  • Moderator
    Kronos
    Posts: 2239 from 2003/2/24
    Note to myself:

    Don't try to be funny on morphzone ......
  • »04.07.10 - 22:15
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  • Paladin of the Pegasos
    Paladin of the Pegasos
    pampers
    Posts: 1061 from 2009/2/26
    From: Tczew, Poland
    Take it easy m8
    MorphOS 3.x
  • »04.07.10 - 22:46
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  • ede
  • Caterpillar
    Caterpillar
    ede
    Posts: 35 from 2011/4/19
    From: Poland
    Hi Kronos.

    I tried to compile Ambient for some experiment too and encountered a similar problem.
    So what was the solution for lack of proto/cgxdither.h ?
  • »30.05.11 - 12:00
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  • MorphOS Developer
    itix
    Posts: 1516 from 2003/2/24
    From: Finland
    You can always regenerate proto/cgxdither.h using cvinclude.pl found in the SDK (assuming you have got #?.fd and clib/cgxdither_protos.h file).
    1 + 1 = 3 with very large values of 1
  • »30.05.11 - 12:58
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  • ede
  • Caterpillar
    Caterpillar
    ede
    Posts: 35 from 2011/4/19
    From: Poland
    @Itix:

    Thanks for cvinclude.pl tips. I do not have these files (fd and protos). I'm using the latest SDK. :-?

    [ Edited by ede 30.05.2011 - 13:17 ]
  • »30.05.11 - 13:13
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