Hi all,
I'm Matteo, the main developer of
AmanithVG, an implementation of
OpenVG (the equivalent of OpenGL but for 2D vector graphics).
I'd like to port my libraries on MorphOS; some time ago I registered myself on MDC to get access to the MorphOS SDK. Unfortunately MDC seems to be closed and I still don't have nothing to start with.
My code depends on 3 standard libc functions (malloc, realloc, free); the OpenGL accelerated version of my library depends on OpenGL too. So how can I setup a minimal development environment on Linux or Windows (make + binutils + cross gcc compiler, std libc headers and libs + TiniGL headers and libs both from official MorphOS SDK) ?
Any kind of help is fully appreciated.
Thank you very much in advance.
Cheers!