[SDL] Help wanted! Opportunity for devs w/o project
  • Paladin of the Pegasos
    Paladin of the Pegasos
    tokai
    Posts: 1289 from 2003/2/25
    From: binaryriot
    Hi interested developer!

    First have a look to sdl.innoidea.hu so you know about what I am talking. :-)

    Most of these ports are just test compiles to make sure the MorphOS SDL implementation works and improves. And yes, it improved already a lot (just remember the first SDL ports back then in 2002/3).

    For providing better user support for thus projects it's required to improve some more things. One thing is to contact original developer teams of the projects and make the MorphOS port official, that includes writing emails and/or hanging around on the project IRC channels etc. (trust me: that's some fun... and you'll can learn a lot) also submitting MorphOS patches/diffs, so that our changes can be integrated into the official source trees of the certain projects. Doing so will end up in much better working SDL games for MorphOS.

    But as you can see the list @sdl.innodea grows and grows. And as you maybe can understand it's not possible for a few single persons to maintain so many ports.

    That's the point we need you. :-) So if you have some free time and good motiviation to help maintaining already ported games then it's your chance! Even if you're not that experienced yet with such stuff, don't be shy: we'll help you when you have problems to understand things. It's also an opportunity to learn something and improve your skills, so you can do something productive for MorphOS. It will also give the SDL maintainers more time to improve SDL, because they don't have to care about every game.


    Following projects need a new maintainer:
    (list is not complete)
    * TuxPuck
    * Egoboo
    * XWellTris
    * Final Frontier Trader
    * Dossizola
    * Descent II. (d2x)
    * Cube
    * Wolf3D
    * Tutris
    * Nuclear Chess
    * Fixed Rate Pig
    * Malom
    * Digger
    * Addtraction
    * Komi
    * Jetpac
    * MangoQuest
    and a few others. :-)



    Following projects are properly maintained already:
    (list is incomplete)
    * OpenTTD (tokai)



    What skills are required:

    * you should have basic knowledge about makefiles and configure scripts
    * you should have basic knowledge of C and/or C++.
    * you should have some experience with the MorphOS SDK
    * you should have some motivation and some free time (ca. 2-4 hours/week for an average project, on first time you'll probably need a lot more time)


    When you take over a port, what you should do:

    * make a libnix (noixemul)/ powersdl.library build, when not already done
    * contact the original developer team and (try to) make the port an official one (e.g. when project is hosted on sourceforge.net, then it makes sense taht the morphos port is also hosted there, see OpenTTD)
    * fix compiler warnings and possible problems
    * submit possible MorphOS diffs to official CVS or SVN repositories
    * make a proper release archive (user just wants to extract archive and want to click an icon to play a game)

    (maybe some of this stuff will be new for you, no problem: we will help you!)

    For more information use contact information on sdl.innodea.hu or join IRC (#morphsdl on arcnet, de3.arcnet.vapor.com).


    Thanks for your attention!

    regards,
    tokai


    (note: maybe i edit this post later a bit, i just hammered it itno this formular here now ;-) )

    [ Edited by tokai on 2004/7/12 19:13 ]
  • »12.07.04 - 18:12
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  • Moderator
    hooligan
    Posts: 1948 from 2003/2/23
    From: Lahti, Finland
    What Jetpack needs is a god damn artist to remake all the graphics again, not a source-maintainer :-)
    www.mikseri.net/hooligan <- Free music
  • »12.07.04 - 18:23
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  • Targhan
    Posts: 2833 from 2003/2/8
    From: USA
    Thanks Tokai for creating such a proposal. I hope some developers agree to help out!
    :idea:Targhan

    MorphOS portal? www.MorphZone.org
  • »12.07.04 - 18:29
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  • Moderator
    4pLaY
    Posts: 80 from 2003/2/17
    From: Norway
    Tuxpuck is acctualy made by a friend of mine :) he was eager to get a Pegasos a while (he was a power amiga user) but ever since he got a new job he has put the idea on ice! if im not mistaken he even got a Pegasos beta 1 board at one time! maybe ill nagg him again.
    http://www.resistance.no
  • »12.07.04 - 18:34
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  • Order of the Butterfly
    Order of the Butterfly
    Posts: 261 from 2003/3/13
    From: Rotterdam, the...
    I like to maintain a port, to begin with.

    I got basic makfile knowlage. (compiled much stuff on linux)
    I have some C / C++ knowlage. (created some programs with it)
    I have some experience with the MOS SDK.
    I have enough motivation.
    I have some spare time a week.

    I don't have any experience with
    making patches/diffs, never updated
    something using these. (rather recompile :)

    I like to make end-user packages with icons etc..
    I like to have contact on IRC about involved projects.

    I already have the tinygl lib and all develloper files,
    just before my G4 card died, it's fixed now, so in a
    few days i should have a working peg2 G4 again.

    My intention eventualy is to create a plain original
    MOS 3D game. So i need all the experience i can get :-)

    This seems like a job interview heheheh :)

    Gr,
    Felix.
  • »12.07.04 - 18:38
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  • Yokemate of Keyboards
    Yokemate of Keyboards
    magnetic
    Posts: 2129 from 2003/3/1
    From: Los Angeles
    Tokai

    Great initiative. The SDL site is amazing and you all have done a great job. Thank you from all MOS users.. I dont have time atm to help but my spirit is with you...

    magnetic
    :-D
    Pegasos 2 Rev 2B3 w/ Freescale 7447 "G4" @ 1ghz / 1gb Nanya Ram
    Quad Boot: MorphOS 2.7 | Amiga OS4.1 U4 | Ubuntu PPC GNU/Linux | OS X 10.4
  • »12.07.04 - 20:28
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  • Paladin of the Pegasos
    Paladin of the Pegasos
    poundsmack
    Posts: 1346 from 2003/6/8
    From: USA California
    yes i think it would be a great idea to have the MOS port be official and have patches and code inmplemented into the main respitory.
    "Poundsmack, official morphzone thread creator" -LorD
    "Wanna be lord of the avatars." -JKD
  • »12.07.04 - 22:43
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