glGenerateMipmapEXT bug
  • Priest of the Order of the Butterfly
    Priest of the Order of the Butterfly
    beworld
    Posts: 590 from 2010/2/10
    From: FRANCE
    Hi

    Alors.... i just port this game Astromenace: https://www.morphos-storage.net/?id=1962388

    i define glGenerateMipmapEXT with glGenerateMipmap

    But renderer with glGenerateMipmap is corrupted (texture glish on ship when start game or on menu).... so i need to disable it and use gluBuild2DMipmaps.

    https://github.com/BeWorld2018/astromenace/blob/morphos-1.3.2/AstroMenaceSource/Core/RendererInterface/OGL_Texture.cpp#L105

    Dont know why... maybe a bug with it, bigfoot ?

    here bin with mipmap enable : https://www.morphos-storage.net/upload/test/AstroMenace_1.3.3_mipmap.lha

    My machine: Imac 2.1, i dont test on other machine.

    Thanks you



    [ Edité par beworld 07.10.2023 - 22:10 ]

    [ Edité par beworld 07.10.2023 - 22:11 ]
    IMac G5 2.1,PowerBook G4 1.5,MacMini 1.5, PowerMac G5 2.7 died !!!
    My MOS ports
  • »07.10.23 - 21:02
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  • Cocoon
    Cocoon
    SkulleateR
    Posts: 43 from 2023/9/19
    Quick question ...

    how would you create the gamedata.vfs on a MOS machine ? Got AstroMenace installed on an ARM Linux machine but the version differs so the VFS is not recognized ...
  • »08.10.23 - 17:34
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  • Priest of the Order of the Butterfly
    Priest of the Order of the Butterfly
    beworld
    Posts: 590 from 2010/2/10
    From: FRANCE
    No.... i create gamedata.vfs with Windows version compile with MINGW64
    I try to build it with MOS but, i dont have succes with it (VFS write endian problam i think)
    IMac G5 2.1,PowerBook G4 1.5,MacMini 1.5, PowerMac G5 2.7 died !!!
    My MOS ports
  • »08.10.23 - 17:37
    Profile Visit Website