• MorphOS Developer
    Nadir
    Posts: 157 from 2003/3/17
    Hi,


    I did some initial work on getting the build system to work about half a year ago or so. It took a few evenings to get it to a stage where it started to actually compile stuff. Then you need to go through a painful process of sorting out one compilation/build issue after the other until you get all the libraries to build. This part is very boring work and needs a lot of motivation but it's is not particularly hard for someone with a bit of experience.

    The platform-dependent layers obviously require someone with experience of MorphOS programming but the migration to native code can to a large extent be done progressively. One would probably start with a cairo canvas and then move over component by component to mui. I looked a bit at this and I don't see large problems.

    Actually, in my view, a Libre Office port is not really difficult from a technical viewpoint and a large team doesn't help either. You need the following:

    **** 1-2 highly motivated people with a lot of spare time and good skills for this kind of task *****

    That's it, but you might have a hard time finding such people!

    I lost interest in this project since the work is rather boring and it's an application I have no need for on MorphOS.

    Best,

    Nicholai

    p.s. I would recommend doing this work on a cross-compiler on Linux or so. Libre Office is a beast and this really saves time. There are also some blockers in the build system that are cumbersome to work around with our native toolchain.
  • »30.01.13 - 00:14
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