Paladin of the Pegasos
Posts: 1249 from 2004/2/8
From: Poland
And now, something completely different: some more benchmarks:
Quake I:
640x480, 32 bit, windowed:
2.7: 117,5 FPS
3.0: 143,5 FPS
1024x768, 32 bit, windowed:
2.7: 52,1 FPS
3.0: 67,8 FPS
1024x768, 32 bit, fullscreen:
2.7: 60,1 FPS
3.0: 60,1 FPS
GLQuake running in fullscreen mode seems to ignore the "TGLSYNC 0" so the same FPS count in the last run is no suprise. In overall, current 3D drivers give us something like 20-30% more FPS than the older ones. Not bad, if I may say so, but I'd still prefer that 100% more