MorphOS Developer
Posts: 1107 from 2003/6/11
From: Białystok...
@jcmarcos
Better speed means you can use higher quality algorithms and stack more effects. Current engine (not using Altivec yet) synthesizes 20-channel modules in 40x realtime (Peg 2), so in theory it could handle 800 channels. It is without advanced DSP however, on the other hand is not very optimized yet.
Reggae is available on MorphOS only, so I can't base DigiBooster core functionality on it. The synthesiser engine must be self-contained and portable.
DB3 is able to load DBM0 format for now (DigiBooster Pro 2.x). It will also load DIGI (DigiBooster 1.x) in the future. 100% fidelity can't be achieved however for two reasons:
1. I decided to fix some DB 2.x player bugs and design flaws.
2. DBM0 and DIGI are not compatible with each other (for example the same effect numbers have different meaning).
For most DBM0 modules the differencies are hard to notice.