• Paladin of the Pegasos
    Paladin of the Pegasos
    tokai
    Posts: 1289 from 2003/2/25
    From: binaryriot
    Found more funny/usefull/useless (? you decide) stuff in the depths of my harddisk (still cleaning up things).


    Made this nifty SDL port approx 4 years ago. Also noticed today there is a release of it on Aminet already, but hell its a very bad release... so here is a new one after all.

    Quote:


    Atakks is an Otthello-like clone clone for one or two players.



    Quote:


    This was one of my first SDL ports ever, but I never released it, because its interface is a bit sucky (important game messages only go to the standard output). But as usual that level of quality is good enough for others to make releases. Since my version is not only a build, but also contains some useful changes (e.g. it
    does not require 100% cpu usage while playing, etc.) and the other version on Aminet is a very low-quality release I decided to make a proper release myself after all. I didn't fixed the interface though, so this one is still a bit sucky... but you'll see. :)


    Changes compared to orig. version:
    o removed extreme CPU usage for no reason
    o better 'Quit' handling during play
    o nifty iconx start script to catch the standard output in an acceptable way when game was started from Ambient
    o MorphOS icon
    o other cosmetics



    Embedded image

    MorphOS version:
    http://tokai.binaryriot.org/public/atakks-1.0-morphos.lha

    Sources:
    http://tokai.binaryriot.org/public/atakks-1.0-source.tar.gz
    http://tokai.binaryriot.org/public/atakks-1.0-morphos.diff


    The game might not have the perfect usability (UI wise), but its still fun to play if you like that kind of games.

    regards,
    tokai

    [ Edited by tokai on 2008/3/5 23:56 ]
  • »05.03.08 - 22:35
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