New Python-Blender releases
  • Order of the Butterfly
    Order of the Butterfly
    Yomgui
    Posts: 348 from 2004/8/31
    From: Québec - Canada
    New release of Python to fix some issues w/ Blender.
    ... and first public release of Blender 2.42a, the one with Nodes!

    Note: Game engine is disabled, come back soon.

    Download Python:
    http://www.yomgui.fr/python/arc/python-2.4.2-mos_6b-final-20061016.lha

    Download Blender:
    http://www.yomgui.fr/blender/arc/blender_2.42a-mos_bin-20061016.lha
    And now... next project!
  • »17.10.06 - 08:57
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  • MDW
  • Order of the Butterfly
    Order of the Butterfly
    MDW
    Posts: 463 from 2003/7/26
    From: Wroclaw/Poland
    It is great news! Thank you!

    However new Blender doesn't work because I don't have jfif.library. I can't find this library. Heeeeeelp me, please...
  • »17.10.06 - 09:17
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  • Priest of the Order of the Butterfly
    Priest of the Order of the Butterfly
    MarK
    Posts: 641 from 2004/1/25
    From: Prague, The Cz...
    afaik, isn't the jfif.library a part of MorphOS 1.5? i suppose, i have read this somewhere already...

    bye, MarK.
  • »17.10.06 - 09:21
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  • Order of the Butterfly
    Order of the Butterfly
    Yomgui
    Posts: 348 from 2004/8/31
    From: Québec - Canada
    jfif.library? hmmm normally I've compiled with static libraries, not dynamic ones.
    I will check that...
    And now... next project!
  • »17.10.06 - 09:26
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  • MDW
  • Order of the Butterfly
    Order of the Butterfly
    MDW
    Posts: 463 from 2003/7/26
    From: Wroclaw/Poland
    MarK:
    You're right probably. Bledner 2.42a only for MorphOS 1.5 - it is terrible. :( I'm crying...

    Yomgui:
    Is ifif.library absolutely necessary for Bledner 2.42a? Users MOS 1.4.5 don't have this library. We are sad... :(
  • »17.10.06 - 09:29
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  • MDW
  • Order of the Butterfly
    Order of the Butterfly
    MDW
    Posts: 463 from 2003/7/26
    From: Wroclaw/Poland
    Snoopium log:

    [1] [Blender] [ChangeDir] [Progs:Graphics/Blender] [] []
    [2] [ramlib] [Load] [MOSSYS:LIBS/jfif.library.elf] [] [Fail]
    [3] [ramlib] [Open] [MOSSYS:LIBS/jfif.library.elf] [Read] [Fail]
    [4] [ramlib] [Open] [MOSSYS:LIBS/jfif.library.elf] [Read] [Fail]
    [5] [ramlib] [Load] [MOSSYS:LIBS/jfif.library] [] [Fail]
    [6] [ramlib] [Open] [MOSSYS:LIBS/jfif.library] [Read] [Fail]
    [7] [ramlib] [Open] [MOSSYS:LIBS/jfif.library] [Read] [Fail]
    [8] [ramlib] [Load] [LIBS:jfif.library.elf] [] [Fail]
    [9] [ramlib] [Open] [LIBS:jfif.library.elf] [Read] [Fail]
    [10] [ramlib] [Open] [LIBS:jfif.library.elf] [Read] [Fail]
    [11] [ramlib] [Load] [jfif.library.elf] [] [Fail]
    [12] [ramlib] [Open] [jfif.library.elf] [Read] [Fail]
    [13] [ramlib] [Open] [jfif.library.elf] [Read] [Fail]
    [14] [ramlib] [Load] [LIBS:jfif.library] [] [Fail]
    [15] [ramlib] [Open] [LIBS:jfif.library] [Read] [Fail]
    [16] [ramlib] [Open] [LIBS:jfif.library] [Read] [Fail]
    [17] [ramlib] [Load] [jfif.library] [] [Fail]
    [18] [ramlib] [Open] [jfif.library] [Read] [Fail]
    [19] [ramlib] [Open] [jfif.library] [Read] [Fail]
    [20] [ramlib] [Load] [PROGDIR:LIBS/jfif.library.elf] [] [Fail]
    [21] [ramlib] [Open] [PROGDIR:LIBS/jfif.library.elf] [Read] [Fail]
    [22] [ramlib] [Open] [PROGDIR:LIBS/jfif.library.elf] [Read] [Fail]
    [23] [ramlib] [Load] [PROGDIR:LIBS/jfif.library] [] [Fail]
    [24] [ramlib] [Open] [PROGDIR:LIBS/jfif.library] [Read] [Fail]
    [25] [ramlib] [Open] [PROGDIR:LIBS/jfif.library] [Read] [Fail]
  • »17.10.06 - 09:31
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  • Order of the Butterfly
    Order of the Butterfly
    Yomgui
    Posts: 348 from 2004/8/31
    From: Québec - Canada
    ... or just dump the .rodata section of blender, there is the list of needed libraries :-(
    And now... next project!
  • »17.10.06 - 09:44
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  • Order of the Butterfly
    Order of the Butterfly
    Frostwork
    Posts: 302 from 2003/4/18
    Cool work , Yomgui! (though I don't have mos1.5...)
    Pygame would be really cool for mos, too ;)
    & maybe (if possible) a standalone "blender-game-player" ...
    cheers
    frostwork
  • »17.10.06 - 09:58
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  • Paladin of the Pegasos
    Paladin of the Pegasos
    Jupp3
    Posts: 1193 from 2003/2/24
    From: Helsinki, Finland
    Hope we will get Blender "Mortal Edition" soon :-)
  • »17.10.06 - 15:58
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  • Order of the Butterfly
    Order of the Butterfly
    Yomgui
    Posts: 348 from 2004/8/31
    From: Québec - Canada
    I've just uploaded a new build (same filename).
    Normally libraries jfif/png/.. are not needed now.

    But I've just seen that a crash may happen when you leave Blender.

    If you've the same issue, please report me that.

    Thanks,
    Guillaume
    And now... next project!
  • »18.10.06 - 09:16
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  • MDW
  • Order of the Butterfly
    Order of the Butterfly
    MDW
    Posts: 463 from 2003/7/26
    From: Wroclaw/Poland
    I downloaded, and tried this version. Now everything is ok.

    Blender 2.42a works on MorphOS 1.4.5... It is amazing. :) Thank you! You are the best!
  • »18.10.06 - 10:20
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  • Cocoon
    Cocoon
    beanbandit
    Posts: 50 from 2006/4/19
    no crash here... but I just did a quick start, fiddle, stop
    thing.

    what are the chances of seeing the Verse version of blender?
    (is the Verse version still being developed?)
  • »18.10.06 - 18:45
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  • MDW
  • Order of the Butterfly
    Order of the Butterfly
    MDW
    Posts: 463 from 2003/7/26
    From: Wroclaw/Poland
    I have the problem in Blender 2.42a. Sometimes I see black rectangle in 3D window. For example if I load "dolphin.blend" (from test237) archive), this rectangle will be visible. I noticed that if I turn off option "Mini Axis" ("View & Controls"), black rectangle will disappear. Black rectangle is visible only if I set view from camera (key '0' on numeric keyboard). In Blender 2.41 for MorphOS I didn't see this rectangle...

    I like mini axis and I want it. :) Help me, please...


    Screenshots:

    1. Mini Axis On:
    http://encoreppc.republika.pl/blender/pic_000.png

    2. Mini Axis Off:
    http://encoreppc.republika.pl/blender/pic_001.png

    Example:
    http://encoreppc.republika.pl/blender/dolphin.lha



    ----
    Sorry for my English. I can't write better now. I still learn this language. :)
  • »18.10.06 - 21:15
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  • Order of the Butterfly
    Order of the Butterfly
    Yomgui
    Posts: 348 from 2004/8/31
    From: Québec - Canada
    Known bug, as written in MorphOS_changes.txt ;-)

    Another workaround is to show the camera name:
    Select the camera object (in 3D view for example), press F9 (many times possible) to have the camera properties, then in "Show:" enable "Name" button.

    Normally, the code use a glRectf() function to draw a black rectangle but only the frame.... here the rect is filled.
    But not always (if the workarounds are done).

    Very strange. I think that Kiero is the man to solve this issue.

    Kiero, if you read us...
    And now... next project!
  • »19.10.06 - 08:55
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  • MDW
  • Order of the Butterfly
    Order of the Butterfly
    MDW
    Posts: 463 from 2003/7/26
    From: Wroclaw/Poland
    "Another workaround is to show the camera name: Select the camera object (in 3D view for example), press F9 (many times possible) to have the camera properties, then in "Show:" enable "Name" button."

    It really works! Black rectangle disappeared and I see Mini Axis. Thanks for temporary solution. :)


    "Normally, the code use a glRectf() function to draw a black rectangle but only the frame.... here the rect is filled. But not always (if the workarounds are done)."

    It is strange... If you knew in which place of the source is drawn this ractangle, you would replace glRect to 4 x glLine (GL_LINE). :) Only temporarily and only in version for MorphOS. I know - it isn't pretty way. But maybe... What do you think? :) Is it possible?

    [ Edited by MDW on 2006/10/19 12:54 ]
  • »19.10.06 - 12:53
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  • Order of the Butterfly
    Order of the Butterfly
    Yomgui
    Posts: 348 from 2004/8/31
    From: Québec - Canada
    MDW wrote:
    If you knew in which place of the source is drawn this ractangle, you would replace glRect to 4 x glLine (GL_LINE). :)

    Or a better one: using an array of 4 gVertex ;-)
    And now... next project!
  • »19.10.06 - 14:11
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  • MDW
  • Order of the Butterfly
    Order of the Butterfly
    MDW
    Posts: 463 from 2003/7/26
    From: Wroclaw/Poland
    "Or a better one: using an array of 4 gVertex"

    You're right. :) 4 glVertex and GL_LINE_STRIP is better way. :)
  • »19.10.06 - 14:24
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  • MorphOS Developer
    kiero
    Posts: 129 from 2003/2/28
    LINE_LOOP:)
  • »19.10.06 - 14:30
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  • Order of the Butterfly
    Order of the Butterfly
    Yomgui
    Posts: 348 from 2004/8/31
    From: Québec - Canada
    Kiero: it was not really the answer that I wait for....
    About the bug now? Do you think that something is wrong with glRect on TGL?
    And now... next project!
  • »19.10.06 - 14:40
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  • MorphOS Developer
    kiero
    Posts: 129 from 2003/2/28
    yomgui: that was a reply for GL_LINE_STRIP post (which wouldn't close the loop). need to get home to check what might be wrong with the code.

    and about the glRect. no, there is nothing wrong with it. it's just simple wrapper for 4 other calls. what might be wrong is shape outline drawing, but that worked iirc. can't tell more now.

    [ Edited by kiero on 2006/10/19 13:50 ]

    [ Edited by kiero on 2006/10/19 13:51 ]
  • »19.10.06 - 14:50
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