MorphOS Developer
Posts: 619 from 2005/8/27
From: the land with ...
Quote:
MPlayer supports OpenGL output on many platforms. It has some adventages in the face of our CGX output module
Sure, but none of those you listed has anything to do with the fact that it uses OpenGL though, they can just as easily be added to the overlay module (just requires some work .. you have the sources, get cracking! ;) )...
Quote:
Is it possible to port this output module to MorphOS? I think we have MiniGL, so I shouldn't be so hard.
It's doable, but you probably require a newer
TinyGL for all the features, additionally it requires a "little" rewriting to get rid of GLX stuff.
Quote:
Do we need this, or are you satisfied with the current output modules? (I am not...)
For the reasons you listed you don't need this, you just need an updated overlay module, however there are plenty of other reasons for the GL module being Nice To Have(tm) (much more efficient OSD/subtitles, fragment programs for color-conversion (ie, more pixelformats done in HW), etc), however like I already mentioned it requires abit of work.
Quote:
Would OpenGL require too much resources or not?
Certainly not, it's quite low overhead stuff it's doing there...
- CISC