• Yokemate of Keyboards
    Yokemate of Keyboards
    Zylesea
    Posts: 2053 from 2003/6/4
    Quote:



    I'm not talking about memory protection. I'm talking about providing Memory funcitons to the ABox that allow the coder to mark zones as illegal to raise exceptions (usefull for nallehpuh) or simply to remap memory areas (like remaping the first 8KBs in pther part of the memory)

    You could do that with Thor's MMU library on Amiga 68k!




    Okay, bringing MP into the game I was actually one step too far, but IIRC it was said (in some MOL on MOS discussion) that the ABox won't see any MMU functions.
    --
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    Whenever you're sad just remember the world is 4.543 billion years old and you somehow managed to exist at the same time as David Bowie.
    ...and Matthias , my friend - RIP
  • »13.04.05 - 21:22
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