Paladin of the Pegasos
Posts: 1178 from 2003/3/13
From: Pinto, Madrid ...
This is something I posted in the
thread about animated backgrounds, but I believe could be a new topic.
Actually, you can take advantage of the 3D abilities of every video card out there, and not just for eyecandy sake, which is something many people find disturbing.
One of the most unpleasant things you must do in a windowing environment is clipping. That is, taking care of which parts of the screen need a redraw, when things move. Now, imagine that you use the graphics card's capabilities to
map windows bitmaps as textures into polygons (usually, a pair of coupled triangles do as a rectangle). There you have it: You can really depth-arrange windows in real three dimensions, flashy "flight" effects included.
There's more: Thanks to the graphics abilities to reescale bitmaps, bilinear filtering included, you can resize windows doing
nothing compute-wise. Imagine the speed gain.
This is what Microsoft is doing in their new "Longhorn", "Aero", whatever user interface: At last,
use the graphics abilities every computer now has, and that are only catered for by video games.
Now, let's wonder: David ("zapek" Gerber, ambient's programmer), can this concept work in MorphOS' desktop? Are Intuition's windows something abstract that can be rewritten, to make use of 3D hardware?
See ya!