Paladin of the Pegasos
Posts: 1515 from 2012/11/10
From: Manchester, UK/GB
@
jacadcaps - thanks for your fast reply, and offers to improve "the impossible", but here's an interesting factor . . .
I managed to get the podcast to play through on the F1's website, by a bit of tab-foolery, jiggery-pokery.
So, I loaded up the F1's Christian Horner podcast webpage, and clicked the link/load button (>) and nothing happened, but I also loaded the additional (same) podcast that is also hosted on audioboom.com that I mentioned . . . by then clicking on the weblink for the audioboom site, and then going back to the other tab for the F1 site, after a couple of clicks on either/each one-at-a-time the audio then started on the F1's website link, but if you pause it for a moment then you have to go through the whole process again to get it to start playing again, but it does play, but obviously it shouldn't have to be made to work like that.
So, by that process, surely it shows that there is something that needs fixing in the way audio is being handled. I tried clicking solely on the F1 website link time-and-time again, but that never triggered the audio to play, only when I clicked on the link for the audioboom podcast to play (which never played) did the F1's website link trigger the audio to play the podcast, so it can be made to work, but surely it should work without all that messing about, and so surely that is nothing to do with CPU capabilities just getting Wayfarer to react in the required way to start playing the link, by whatever means it requires to do so?
Quote:
jacadcaps wrote: Since you're so stubborn, here's some (YT) links for you to watch and compare:
OK, I see your point, but it's not because I am so stubborn, it's because I'm not developing Wayfarer so I don't get to see the management of resources like you do as a general rule.
However, it seems like there is CPU capability to just about manage the site within the hardware resources, but some of it is running amok, and not doing what it should (RAM misused, audio not playing, JavaScript stop-start-stopping video from playing). I noticed that the audio thread is only using ~2% of the CPU, though other Wayfarer components, as you rightly point out are using a far larger proprtion of the CPU/resources, but that doesn't explain why RAM is being "gobbled-up" for no apparent purpose that is actually audbible or viewable within Wayfarer - it is either mishandling some of the data being thrust on it or something isn't working right - even if it is having to work hard to handle the data.
Quote:
jacadcaps wrote: That said, I've managed to make some improvements, but there's only so much I can do when your CPU is basically 700MHz short.
So what speed CPU do you consider is required?
Many MorphOS users will have a 1.25GHz Mac Mini. I've got a 1.5GHz Mac Mini, but even with a PowerBook 1.67GHz that's little more CPU grunt or RAM to handle the data. So, if my hardware is 700MHz short of what you consider to be necessary, that makes a CPU of 2.2GHz to be the absolute minimum requirement, I have a 2.3GHz PowerMac, but that would then be the G5 and there are not that many MorphOS users who probably own one, or I would imagine, want to be running their power hungry PowerMac G5s purely to view certain webpages. I find the MacMini capable of most of what I need, and I feel with a few more tweaks and fixes in place, which might require some better control of handling requests from websites that it could be made to work more effectively even on these modern websites - at least I hope so, and I feel sure you will do all you can to make this as possible as could reasonably be expected.
MacMini 1.5GHz,64MB VRAM, PowerBooks A1138/9 (Model 5,8/9),PowerMac G5 2.3GHz(DP), iMac A1145 2.1GHz 20", all with MorphOS v3.18+,Airport,Bluetooth,A1016 Keyboard,T-RB22 Mouse,DVD-RW-DL,MiniMax,Firewire/USB2 & MacOSX 10.4/5