• MorphOS Developer
    jacadcaps
    Posts: 2995 from 2003/3/5
    From: Canada
    Quote:

    NewSense wrote:
    However, if you have gone to all this trouble to implement this 'script manager', then surely to ensure it works in the way you want it to you used a script to test it does what you intend it to do, so to what extent did you test this feature out?


    The User Script manager had been part of Wayfarer since version 1.5. That's how the Edura inspector was added.

    Quote:

    I take it the 'White List' is the equivalent to the 'Allowed Sites' of OWB's script's window, and the 'Black List' is the equivalent to the 'Forbidden Sites' of OWB's script's window


    Yes. Basically both lists being empty means "load on every site". Putting anything on White List means "only load on matching sites" while putting anything on Black List means "load on sites except...".

    Quote:


    https://youtube.com/watch*
    https://*.youtube.com/watch*
    https://youtube.*/watch*
    https://youtube-nocookie.com/watch*
    https://youtube-nocookie.*/watch*
    https://*.youtube.com/user/*

    . . . also would then need to be added individually into the 'White List', is that correct?


    That looks correct, yes.

    Quote:

    In what way would the Import/Export options deal with Wayfarer's json format? How would these options be used/useful to an everyday MorphOS user?


    Once you get a script to work including white/black, etc you can export all of those settings incuding the script itself into one JSON file which you can then distribute on MorphOS Storage or whatever. It simpy bundles the JS script with its settings as one file, while Import unpacks those.

    Quote:

    I am just trying to figure out how useful the OWB scripts that FAB made available to us all, are still likely to be useful, even if they need to be 'tweaked' in Wayfarer, in this Script Manager you have now developed/added into your program.


    I have no idea - I would imagine they are outdated.

    Quote:

    As I mentioned above, it seems to me, that a 'one liner' stating that there is now a 'Script Manager' in Wayfarer doesn't really explain its usefulness or method of using it fully to me, and probably many others.


    I'll write up a FAQ, eventually :) I have zero interest in creating or maintaining any user scripts for Wayfarer at least, but I'll try to support anyone who would want to create one.
  • »15.03.23 - 13:42
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