• MorphOS Developer
    jacadcaps
    Posts: 2968 from 2003/3/5
    From: Canada
    Quote:

    Jim wrote:
    When one takes into account what hardware makes the most sense for our development systems, then the decision to move to X64 suddenly makes clear sense.


    Well, I'm doing 99% of the work on MorphOS, natively... but Odyssey is far too large for native development. For MorphOS SDK I generally keep prebuilt binaries that I've built on MorphOS on the G5... it still takes a lot of time to build the SDK there and if I have to rebuild things like GCC5 that's many many extra hours.
  • »30.03.17 - 13:30
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