MorphOS Developer
Posts: 2968 from 2003/3/5
From: Canada
Quote:
Jim wrote:
When one takes into account what hardware makes the most sense for our development systems, then the decision to move to X64 suddenly makes clear sense.
Well, I'm doing 99% of the work on MorphOS, natively... but Odyssey is far too large for native development. For MorphOS SDK I generally keep prebuilt binaries that I've built on MorphOS on the G5... it still takes a lot of time to build the SDK there and if I have to rebuild things like GCC5 that's many many extra hours.