• Butterfly
    Butterfly
    Posts: 65 from 2003/2/10
    From: France (Agen 47)
    We found a good solution : we are developping an original game with portability in mind using OpenGL and SDL (only four sound, input and other little things). So Megalospirit (and Shadow of the Beast which is using the same engine) will be ported to MOS, Windows, MacOSX and we will see for others.

    More information, I hope soon...
    N'cha, LorD
    http://www.lordfpx.com/
  • »26.11.03 - 16:33
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