doom3
  • Paladin of the Pegasos
    Paladin of the Pegasos
    koszer
    Posts: 1351 from 2004/2/8
    From: Poland
    I've recorded a video of gameplay on 1.5.5 pre (SDL3) with the same video options as previously (but with no r_skippostprocess=1 this time - maybe that's because the video stutters at times). Some shadows seem buggy (that's mostly visible when flashlight is on) and the reflections on weapons are somehow trashed. Other than that - SDL3 has massively improved game stability. I haven't been able to crash it so far.
  • »13.04.25 - 09:52
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  • Acolyte of the Butterfly
    Acolyte of the Butterfly
    Posts: 110 from 2020/12/24
    @Koszer

    skippostprocess is needed not only for the MOS version but also in Debian with Nouveau drivers (or at least at the time I tested it). Maybe a Mesa issue that inherited tinygl ? Of course it doesn't lag on a nowadays pc but the issues with missing textures look the same.

    "reflections on weapons thrashed" If you're refering to the weird rendering on some surfaces it's something that the testing tinygl does.

    Other things that fail: doublevision that shows a frame with a bad texture in it (before it was upside down) and also the use of the "heart of hell" in ROE that is totally wrong at the time of slowing time. Both effects are linked in the same render functions.

    What was fixed in tinygl some time ago is the grabber weapon: Before, you levitated objects and the distorted images were upside down.

    Thanks to Beworld for helping doing the work of merging latest github updates, putting the MOS changes and his own stuff in SDL3. Yep, I still have to update my own github with all the crap I added ....

    [ Edited by Cowcat 14.04.2025 - 21:36 ]
  • »14.04.25 - 18:33
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