Order of the Butterfly
Posts: 273 from 2005/11/7
Hey dudes,
i guess a few of you noticed already that WHDLoad simply doesnt work
like it should in EUAE
In the most games you are not able to use any savegame functions.
Mostly it quits with an AmigaDos Error saying that the memory
is full or either it just claims that it saved, but when u
quit and restart, u see nothing was saved.
Running the games without EUAE lets them work fine.
The problem is, that alot games dont run without WHDLoad.
Somebody every found a solution for that or even
fixed the source itself?
This is what i got as a response on the WHDLoad ML
> > You missed it. Its not a problem of WHDLoad but of eUAE.
> > Richard knows about it and as soon (maybe) a new version is out this
> > problem will be addressed ... in fact the SVN version has a fix already,
> > but Richard never released a new build for Amiga(OS4) and he doesn't
> > answer eMails for some months know
>
> Ok, sorry for that. And even if it is a EUAE Problem, isnt there a
> way to bypass it from whdload side in the meantime? WHDLoad must do
> something diffrent then the other save routines as without whdload
> it works but this makes it unplayble on MorphOS or OS4 Setups that
> require EUAE for certain Games. I would really like to lunch and
> play games from ambient, if possible somehow.
I have no idea what the reason for this problem is. And therefore also
no idea what could be changed in WHDLoad.
Because it's known to be a problem in euae I also don't want to spend
any time on looking for that.
[ Edited by dIGIMAN on 2008/12/26 16:54 ]