Porting software to Morphos?
  • Just looking around
    dmc12
    Posts: 13 from 2005/7/21
    How is it done? Are there programs available, or do you have to entirely re-write the app.

    I would like to tinker with Morphos programming and thought this would be a good place to start.

    THANKS!
  • »22.07.05 - 01:47
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  • Acolyte of the Butterfly
    Acolyte of the Butterfly
    zephar123
    Posts: 139 from 2004/3/8
    i woudl recomend gettign reg. for beign a developer @ http://developer.morphosppc.com/dclogin_al/?mode=start&submode=up2date

    theres plenty of information on how to port aplications. You dont have to rewrite everything, but dependuing on what you want to port depends on the workload if that makes any since.
  • »22.07.05 - 07:11
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  • Acolyte of the Butterfly
    Acolyte of the Butterfly
    zephar123
    Posts: 139 from 2004/3/8
    Wow, thought there woudl be mroe replies then this must eb fact that its summer. Hey if you have any questions feel free to pm me. im goignt o be porting some software over to peg very soon and be more happy to give yout uips on what i find out etc.
  • »23.07.05 - 01:51
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  • Just looking around
    dmc12
    Posts: 13 from 2005/7/21
    THANKS! I let you know...

    Are most small Microsoft applications portable?
  • »26.07.05 - 23:15
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  • MorphOS Developer
    itix
    Posts: 1520 from 2003/2/24
    From: Finland
    It depends on what you port. Making SDL port is the most easiest. In
    practise grab source code to some SDL game, untar archive, run
    configure (found in source archive) and if it went ok run make.

    Probably I should write SDL porting tutorial some day...
    1 + 1 = 3 with very large values of 1
  • »29.07.05 - 08:41
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  • Order of the Butterfly
    Order of the Butterfly
    Phantom
    Posts: 381 from 2004/9/7
    I want to try also, but what files we must download from the MorphOS Developer site?
  • »29.07.05 - 12:48
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  • Acolyte of the Butterfly
    Acolyte of the Butterfly
    zephar123
    Posts: 139 from 2004/3/8
    Quote:


    itix wrote:
    It depends on what you port. Making SDL port is the most easiest. In
    practise grab source code to some SDL game, untar archive, run
    configure (found in source archive) and if it went ok run make.

    Probably I should write SDL porting tutorial some day...



    a tutorial would be awsome on this or simply somehtign with links of what files work best to port. SDL written in c and porting SDL written in c++ as soon as I get my peg2 I have tons of source codes of varios games etc to go through but Ive got no clue of what software to use on morphos.
  • »30.07.05 - 02:03
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