Filling up the FAQ
  • Targhan
    Posts: 2833 from 2003/2/8
    From: USA
    Okay everyone, I need your help. What would be good questions and answers to put in the FAQs? For starters, I have a MorphOS FAQs here, and am considering a Pegasos FAQ.

    Valid questions are "why can't" or "how do I". I would rather avoid the questions like "when will xyz be available".

    Thanks everyone!
    :idea:Targhan

    MorphOS portal? www.MorphZone.org
  • »16.06.03 - 18:57
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  • Butterfly
    Butterfly
    Yvan
    Posts: 79 from 2003/3/28
    From: Zurich Switzer...
    I have a question.

    Why can't I read your FAQ after printing it out?
  • »17.06.03 - 07:50
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  • Butterfly
    Butterfly
    Henri
    Posts: 73 from 2003/5/14
    Why does the FAQ say, that we have to set AHI
    to 32 channels? That's not right! It has nothing
    to do, like on the Amiga with 4-channels, it only
    means how many applications could use the same
    AHI-unit at the same time!

    If You set 1 channel, You have stereo/dolby. It
    doesn't mean You have only one channel! BTW, if
    You set more channels, AHI get's lowr (volume)
    and CPU-using gets higher!!!

    It's enough to set 1 channel and if You want You
    could set 2, but not 32!!!

    Regards
  • »17.06.03 - 10:44
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  • Butterfly
    Butterfly
    Henri
    Posts: 73 from 2003/5/14
    BTW:

    The problem with BirdieShoot is (I think), that it
    uses multiple AHI-instances. For this game You
    could set AHI Unit 0 to 4 channels.
    Maybe, cause it was originally for the Amiga, a fast
    "AHI-conversion" was done from 4-channel Paula and
    because the sounds of that game are overlapping the
    author has used multiple AHI-instances for one AHI-unit.
    It's like for programs using AHI at the same unit! ;o)

    Regards
  • »17.06.03 - 11:11
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  • Butterfly
    Butterfly
    Henri
    Posts: 73 from 2003/5/14
    'for' = 'four'
  • »17.06.03 - 11:12
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