HTML5 3D Acceleration possible on OWB?
  • Priest of the Order of the Butterfly
    Priest of the Order of the Butterfly
    Doffo
    Posts: 508 from 2010/10/14
    From: Nevada
    Just was curious to see how well implemented or what exactly OWB does on HTML5. Seems that my favorite web game Runescape from 10 years ago is gonna go under transformation and run on HTML5 (No more JAVA). I don't expect a PPC to have the horse power needed to run such a game, but figured maybe it could "run" it even if it achieved an impressive 1 FPS. 8-)
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  • »12.07.13 - 14:31
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  • Yokemate of Keyboards
    Yokemate of Keyboards
    Andreas_Wolf
    Posts: 12157 from 2003/5/22
    From: Germany
    OWB lacks WebGL support.
  • »12.07.13 - 14:47
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  • Priest of the Order of the Butterfly
    Priest of the Order of the Butterfly
    Doffo
    Posts: 508 from 2010/10/14
    From: Nevada
    Thanks! :) That clears it up. 8-)
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  • »12.07.13 - 14:51
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  • Fab
  • MorphOS Developer
    Fab
    Posts: 1331 from 2003/6/16
    Quote:

    Andreas_Wolf wrote:
    OWB lacks WebGL support.




    To be exact, odyssey could have webgl support (and it has under Aros in some version) if tinygl implemented the required gl calls.
  • »12.07.13 - 17:41
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  • Yokemate of Keyboards
    Yokemate of Keyboards
    Zylesea
    Posts: 2057 from 2003/6/4
    Quote:

    Fab schrieb:
    Quote:

    Andreas_Wolf wrote:
    OWB lacks WebGL support.




    To be exact, odyssey could have webgl support (and it has under Aros in some version) if tinygl implemented the required gl calls.




    Are there many calls missing? I.e is it realistic to hope for webgl in future?
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  • »12.07.13 - 19:35
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  • Priest of the Order of the Butterfly
    Priest of the Order of the Butterfly
    eliot
    Posts: 565 from 2004/4/15
    No OpenGl Es 2.0, no Web Gl.
    regards
    eliot
  • »12.07.13 - 20:38
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  • Paladin of the Pegasos
    Paladin of the Pegasos
    Jupp3
    Posts: 1193 from 2003/2/24
    From: Helsinki, Finland
    Fab,
    Quote:

    To be exact, odyssey could have webgl support (and it has under Aros in some version) if tinygl implemented the required gl calls.

    I'd word it more like "if tinygl implemented a completely new (for tgl) concept for drawing graphics", it's far from "just missing a few OpenGL calls"

    And did I mention this also includes "a compiler for C-like language for supported GPU's?"

    Sure, there ARE already some functions in TGL that are required by WebGL, but the only "visible" one I can think of is glClear() which clears the viewport :-P
  • »14.07.13 - 16:28
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  • Priest of the Order of the Butterfly
    Priest of the Order of the Butterfly
    eliot
    Posts: 565 from 2004/4/15
    BTW The Ati R(V) 3xx chip does not support Open Gl Es 2.0. It just supports Open Gl 2.0.
    regards
    eliot
  • »17.07.13 - 08:20
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  • Yokemate of Keyboards
    Yokemate of Keyboards
    Andreas_Wolf
    Posts: 12157 from 2003/5/22
    From: Germany
    > The Ati R(V) 3xx chip does not support Open Gl Es 2.0. It just supports Open Gl 2.0.

    Isn't OpenGL ES 2.0 basically a subset of OpenGL 2.0? If so, I guess this would mean that WebGL can work on R300 but not on R200 (OpenGL 1.4, OpenGL ES 1.0) and below.

    http://en.wikipedia.org/wiki/OpenGL_ES#OpenGL.C2.A0ES.C2.A02.0
  • »17.07.13 - 12:58
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  • Fab
  • MorphOS Developer
    Fab
    Posts: 1331 from 2003/6/16
    Quote:

    Andreas_Wolf wrote:
    > The Ati R(V) 3xx chip does not support Open Gl Es 2.0. It just supports Open Gl 2.0.

    Isn't OpenGL ES 2.0 basically a subset of OpenGL 2.0? If so, I guess this would mean that WebGL can work on R300 but not on R200 (OpenGL 1.4, OpenGL ES 1.0) and below.

    http://en.wikipedia.org/wiki/OpenGL_ES#OpenGL.C2.A0ES.C2.A02.0


    Having OpenGL ES isn't really needed. There are libraries like ANGLE that take care of wrapping to regular OpenGL. But we still need OpenGL 2.0 or so, though :)).
  • »19.07.13 - 10:12
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  • Yokemate of Keyboards
    Yokemate of Keyboards
    Andreas_Wolf
    Posts: 12157 from 2003/5/22
    From: Germany
    >>> The Ati R(V) 3xx chip does not support Open Gl Es 2.0. It just supports Open Gl 2.0.

    >> Isn't OpenGL ES 2.0 basically a subset of OpenGL 2.0? If so, I guess this would mean
    >> that WebGL can work on R300 but not on R200 (OpenGL 1.4, OpenGL ES 1.0) and below.

    > Having OpenGL ES isn't really needed. [...] But we still need OpenGL 2.0 or so, though :)).

    Yes, that's what I said :-)
  • »19.07.13 - 13:05
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  • Priest of the Order of the Butterfly
    Priest of the Order of the Butterfly
    eliot
    Posts: 565 from 2004/4/15
    OpenGL Es 2.0 is a subset of OpenGl 2.0 plus some minor additional features.
    I could not find any clear statement about the capabilties of the R300 chipset.

    [ Edited by eliot 25.07.2013 - 19:24 ]
    regards
    eliot
  • »25.07.13 - 18:15
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