Paladin of the Pegasos
Posts: 1193 from 2003/2/24
From: Helsinki, Finland
Fab,
Quote:
To be exact, odyssey could have webgl support (and it has under Aros in some version) if tinygl implemented the required gl calls.
I'd word it more like "if tinygl implemented a completely new (for tgl) concept for drawing graphics", it's far from "just missing a few OpenGL calls"
And did I mention this also includes "a compiler for C-like language for supported GPU's?"
Sure, there ARE already some functions in TGL that are required by WebGL, but the only "visible" one I can think of is glClear() which clears the viewport