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Caterpillar
Posts: 21 from 2021/6/26
From: UK
Im using UAE which comes with WHDLOpener so its 1.0 and yes using it with JIT enabled. Just have glitches in almost every game i play. Specially Digital Illusions Pinballs. Probably very demanding games. Its just now and again sound interruptions when the Amiga emulated processor reach over 100% if i am not using JIT compiler. With JIT on its better but still problem with sound exist.
Example UAE settings:
kickstart_rom_file=PROGDIR:Roms/kick40068.A1200
kickstart_key_file=PROGDIR:Roms/rom.key
filesystem=rw,AmigaOS:PROGDIR:HardDisks/AOS31WHD
#filesystem=rw,Games:Games:
#filesystem=rw,Work:Work:
#filesystem=rw,MorphOS:MorphOS:
filesystem=rw,RAM2:RAM:
filesystem=rw,Boot:Boot:
filesystem=rw,Work:Work:
filesystem=rw,Usb8:Usb8:
filesystem=rw,System:System:
filesys_nofsdb=true
comp_optimize=yes
cachesize=8192
comp_constjump=no
comp_trustbyte=indirect
comp_trustword=indirect
comp_trustlong=indirect
# cpu settings
cpu_type=68040
cpu_speed=max
cpu_compatible=false
cpu_cycle_exact=true
cpu_24bit_addressing=no
# chipset settings
chipset=aga
immediate_blits=false
fast_copper=true
#collision_level=full
#blitter_cycle_exact=false
# memory settings
fastmem_size=0
chipmem_size=8
z3mem_size=128
# gfx settings
gfx_width=320
gfx_height=256
gfx_width_windowed=666
gfx_height_windowed=532
gfx_width_fullscreen=666
gfx_height_fullscreen=532
gfx_lores=false
gfx_colour_mode=24bit
gfx_linemode=double
#double, none, scanlines
gfx_center_horizontal=true
gfx_center_vertical=true
gfx_fullscreen_amiga=true
gfx_fullscreen_picasso=true
gfx_vsync=true
show_leds=true
gfxcard_size=32
# sound settings (sound_output="normal" or "none")
# (sound_channels="stereo or "mono" or "mixed")
# (sound_bits="8" or "16")
sound_output=normal
sound_bits=8
sound_channels=mixed
sound_frequency=22050
# joy <n> where n is lowlevel unit in amigaos target. In SDL target it's the enumeration order.
joyport0=mouse
joyport1=joy 1
# overlay display
amiga.use_overlay=true
# screen type (public, custom or ask)
amiga.screen_type=custom
# slow and endianess issue.Better don't use
#sdl.use_gl=no
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»01.08.21 - 15:53