• Caterpillar
    Caterpillar
    Tomtom76
    Posts: 21 from 2021/6/26
    From: UK
    Im using UAE which comes with WHDLOpener so its 1.0 and yes using it with JIT enabled. Just have glitches in almost every game i play. Specially Digital Illusions Pinballs. Probably very demanding games. Its just now and again sound interruptions when the Amiga emulated processor reach over 100% if i am not using JIT compiler. With JIT on its better but still problem with sound exist.
    Example UAE settings:
    kickstart_rom_file=PROGDIR:Roms/kick40068.A1200
    kickstart_key_file=PROGDIR:Roms/rom.key
    filesystem=rw,AmigaOS:PROGDIR:HardDisks/AOS31WHD
    #filesystem=rw,Games:Games:
    #filesystem=rw,Work:Work:
    #filesystem=rw,MorphOS:MorphOS:
    filesystem=rw,RAM2:RAM:
    filesystem=rw,Boot:Boot:
    filesystem=rw,Work:Work:
    filesystem=rw,Usb8:Usb8:
    filesystem=rw,System:System:

    filesys_nofsdb=true

    comp_optimize=yes
    cachesize=8192
    comp_constjump=no
    comp_trustbyte=indirect
    comp_trustword=indirect
    comp_trustlong=indirect




    # cpu settings

    cpu_type=68040
    cpu_speed=max
    cpu_compatible=false
    cpu_cycle_exact=true
    cpu_24bit_addressing=no

    # chipset settings

    chipset=aga
    immediate_blits=false
    fast_copper=true
    #collision_level=full
    #blitter_cycle_exact=false

    # memory settings

    fastmem_size=0
    chipmem_size=8
    z3mem_size=128

    # gfx settings

    gfx_width=320
    gfx_height=256
    gfx_width_windowed=666
    gfx_height_windowed=532
    gfx_width_fullscreen=666
    gfx_height_fullscreen=532
    gfx_lores=false
    gfx_colour_mode=24bit
    gfx_linemode=double
    #double, none, scanlines
    gfx_center_horizontal=true
    gfx_center_vertical=true
    gfx_fullscreen_amiga=true
    gfx_fullscreen_picasso=true
    gfx_vsync=true
    show_leds=true
    gfxcard_size=32

    # sound settings (sound_output="normal" or "none")
    # (sound_channels="stereo or "mono" or "mixed")
    # (sound_bits="8" or "16")

    sound_output=normal
    sound_bits=8
    sound_channels=mixed
    sound_frequency=22050

    # joy <n> where n is lowlevel unit in amigaos target. In SDL target it's the enumeration order.
    joyport0=mouse
    joyport1=joy 1

    # overlay display
    amiga.use_overlay=true

    # screen type (public, custom or ask)
    amiga.screen_type=custom

    # slow and endianess issue.Better don't use
    #sdl.use_gl=no
  • »01.08.21 - 14:53
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