• Just looking around
    Posts: 1 from 2009/4/4
    Hi all,

    I'm Matteo, the main developer of AmanithVG, an implementation of OpenVG (the equivalent of OpenGL but for 2D vector graphics).
    I'd like to port my libraries on MorphOS; some time ago I registered myself on MDC to get access to the MorphOS SDK. Unfortunately MDC seems to be closed and I still don't have nothing to start with.

    My code depends on 3 standard libc functions (malloc, realloc, free); the OpenGL accelerated version of my library depends on OpenGL too. So how can I setup a minimal development environment on Linux or Windows (make + binutils + cross gcc compiler, std libc headers and libs + TiniGL headers and libs both from official MorphOS SDK) ?

    Any kind of help is fully appreciated.
    Thank you very much in advance.

    Cheers!
  • »04.04.09 - 10:54
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