Order of the Butterfly
Posts: 348 from 2004/8/31
From: Québec - Canada
In yuor MUI custom class, in the mDraw() method,
check if your object size has changed and if it yes, initialize your TGL context with GLAInitializeContextBitMap() using your own bitmap created just before using the new the object size.
And everytime in mDraw(), blit the bitmap on your object rastport.
And now... next project!