• Paladin of the Pegasos
    Paladin of the Pegasos
    Jupp3
    Posts: 1193 from 2003/2/24
    From: Helsinki, Finland
    @itix

    Quote:

    I dont know if it could be fixed because then existing software could stop working if it is in TinyGL.

    I don't think there would be too much software that specifically depends on "TinyGL-specific broken behavior", it's usually more about "generic OpenGL behavior" rather than that. Also, if some program really depends on current tgl behavior, fixing this would "only" make it look visually wrong, lighting result being too bright or too dark.

    Of course another question is, has it always been like this, or did it happen after the recent major changes? (iirc, at least texture matrix transformations used to work before?)

    Would GL_RESCALE_NORMAL be usable temporary solution?
  • »27.03.14 - 14:40
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