• Caterpillar
    Caterpillar
    Posts: 33 from 2013/6/20
    OK many thanks Henes I will compile that tonight...

    Other question : I have readed here
    http://www.nonsoloamiga.com/index.php?topic=757.0
    that after creating a context this way
    TinyGLBase = OpenLibrary("tinygl.library", 0);
    tgl_context=GLInit();
    glAInitializeContextBitMap(tgl_context,bm);

    that glASwapBuffers(tgl_context); is needed to make a frame update

    Is it true ? I was supposing that there is no double-buffering in this case so that all is already drawn in the bitmap
    so that i only need a
    glFlush();
    glFinish();
    to make a frame update

    Alain
  • »07.11.13 - 14:01
    Profile Visit Website