• Cocoon
    Cocoon
    Mequa
    Posts: 51 from 2012/3/30
    I am adding OpenGL hardware acceleration to XAMOS. On MorphOS it appears that TinyGL supports the OpenGL subset I have used, however I'm getting serious graphical corruption using oversized textures bigger than 1024x1024.

    xamos_mos_bug.png

    Post on XAMOS thread

    Any suggestions? It appears I have plenty of VRAM left. Do I need to chop up the textures into smaller ones?

    (The colour/alpha endianness issue here is likely to be easier to resolve than this graphical corruption.)

    I haven't yet released the updated source, that will be pushed to SourceForge when it's working better on other platforms.


    (Note: This isn't 3D graphics per se, however OpenGL/TinyGL is also used for accelerated 2D graphics, so I posted this here.)

    [ Edited by Mequa 28.08.2012 - 03:12 ]
  • »28.08.12 - 01:09
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