Order of the Butterfly
Posts: 171 from 2006/10/6
From: Spain
Quote:
The first error come in my mind is :
you use the sdl, but not the timer to update at desidered frame rate the demo.
Yes, the verion posted was a dirty adaptation to sdl, i was playing with the sdl version later, and added a SDL_Delay, and it seem to work even worse.
I tried to compile with GCC 4.4.4 and 2.95.3, and it have same behavior.
I have read a lot about how to order render commands with swap buffer to optimize the execution of cpu and gpu in parallel, but it doesn't solve the small jumps.
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