Order of the Butterfly
Posts: 171 from 2006/10/6
From: Spain
This is correct, i have read GLUT documentation, and glutTimerFunc only makes one call, for this reason is need to call again glutTimerFunc, but on TinyGL implementation it calls every slice of time defined on glultTimerFunc. Anyway adding this line of code, it works like using glutIdleFunc, it have small jumps, and cpu is busy at 100%.
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