Order of the Butterfly
Posts: 171 from 2006/10/6
From: Spain
I have modified Feathers TinyGL example, i have added three defines at top of feathers.c. TEST_1 compiles one version that uses glIdleFunc, at full cpu use, on my MacMini system it show small jumps. TEST_2 compiles with glTimerFunc, it doesn't work smooth. Last test is TEST_3, it's the same that TEST_1 but a WaitTOF call was added at the end of display function, it doesn't work smooth on my system. Here is the pack:
Feathers TinyGL exampleBalrog Software -
AmigaSkool.netMac Mini - MorphOS 3.8 - G4 1.5Ghz - Ati 9200 64 Mb
Efika - MorphOS 3.6 - Ati 9200 64Mb - 80 Gb HD
Amiga 1200D - OS 3.9 - Blizzard 603e/240mh