• Just looking around
    anchor
    Posts: 8 from 2014/1/1
    Thanks Beworld!

    Now my test project is compiling.

    The binary format geometry loader has endian problems, it's easy to modify.

    The real problem is the shader compilation:

    Image: tinygl4.png

    Would be good to know is the max uniform count, and other limits.

    Anyway, this TinyGL is promising from now :)
  • »22.10.24 - 08:55
    Profile Visit Website