Order of the Butterfly
Posts: 229 from 2019/10/15
Posting the full log here if it helps by any chance :
Quote:
Games:Doom3> doom3 r_renderer ARB
dhewm3 1.5.2.1305 morphos-ppc Sep 7 2022 21:41:52 using SDL v2.26.0
SDL video driver: mos
pid: 572168728
1600 MB System Memory
doom using generic code for SIMD processing
----- Initializing File System -----
Loaded pk4 Games:Doom3/base/PAK000.PK4 with checksum 0x28d208f1
Loaded pk4 Games:Doom3/base/PAK001.PK4 with checksum 0x40244be0
Loaded pk4 Games:Doom3/base/PAK002.PK4 with checksum 0xc51ecdcd
Loaded pk4 Games:Doom3/base/PAK003.PK4 with checksum 0xcd79d028
Loaded pk4 Games:Doom3/base/PAK004.PK4 with checksum 0x765e4f8b
Loaded pk4 Games:Doom3/base/PAK005.PK4 with checksum 0x8ffc3621
Current search path:
Games:Doom3/base
Games:Doom3/base/PAK005.PK4 (63 files)
Games:Doom3/base/PAK004.PK4 (5137 files)
Games:Doom3/base/PAK003.PK4 (4676 files)
Games:Doom3/base/PAK002.PK4 (6120 files)
Games:Doom3/base/PAK001.PK4 (8972 files)
Games:Doom3/base/PAK000.PK4 (2698 files)
Addon pk4s:
----- Initializing Decls -----
5151 strings read from strings/english.lang
Couldn't open journal files
execing editor.cfg
execing default.cfg
execing dhewm.cfg
couldn't exec autoexec.cfg
5151 strings read from strings/english.lang
----- Initializing OpenAL -----
Setup OpenAL device and context
OpenAL: found device 'Default Device'
OpenAL: found device 'System audio output device'
OpenAL vendor: OpenAL Community
OpenAL renderer: OpenAL Soft
OpenAL version: 1.1 ALSOFT 1.20.1
OpenAL: found extensions for resetting disconnected devices
OpenAL: found EFX extension
OpenAL: found 256 hardware voices
----- Initializing OpenGL -----
Initializing OpenGL subsystem
Will create a window with resolution 1024x768 (r_mode = 5)
SDL detected 1 displays:
0: 1680x1050 at (0, 0) to (1680, 1050)
Will use display 0 because mouse cursor is at (0, 0).
Requested 8 color bits per chan, 8 alpha 24 depth, 8 stencil
Got 8 stencil bits, 0 depth bits, color bits: r8 g8 b8 a8
OpenGL not found(glAccum)
OpenGL not found(glClearAccum)
OpenGL not found(glClearIndex)
Detected keyboard layout as "english"
OpenGL vendor: Michal 'kiero' Wozniak and Mark Olsen. Original code Fabrice Bellard. Contains parts of Mesa code (www.mesa3d.org)
OpenGL renderer: R300 TinyGL Driver by Mark Olsen
OpenGL version: 1.2
...using GL_ARB_multitexture
...using GL_ARB_texture_env_combine
...using GL_ARB_texture_cube_map
...using GL_ARB_texture_env_dot3
...using GL_ARB_texture_env_add
...using GL_ARB_texture_non_power_of_two
X..GL_ARB_texture_compression not found
X..GL_EXT_texture_filter_anisotropic not found
X..GL_EXT_texture_lod not found
X..GL_1.4_texture_lod_bias not found
X..GL_EXT_shared_texture_palette not found
X..GL_EXT_texture3D not found
...using GL_EXT_stencil_wrap
X..GL_EXT_stencil_two_side not found
X..GL_ATI_separate_stencil not found
... don't have glStencilOpSeparateATI() or (GL2.0+) glStencilOpSeparate()
...using GL_ARB_vertex_buffer_object
X..GL_ARB_vertex_program not found
X..GL_ARB_fragment_program not found
X..EXT_depth_bounds_test not found
ARB2 renderer: Not available.
----- R_ReloadARBPrograms -----
glprogs/test.vfp: GL_VERTEX_PROGRAM_ARB not available
glprogs/test.vfp: GL_FRAGMENT_PROGRAM_ARB not available
glprogs/interaction.vfp: GL_VERTEX_PROGRAM_ARB not available
glprogs/interaction.vfp: GL_FRAGMENT_PROGRAM_ARB not available
glprogs/bumpyEnvironment.vfp: GL_VERTEX_PROGRAM_ARB not available
glprogs/bumpyEnvironment.vfp: GL_FRAGMENT_PROGRAM_ARB not available
glprogs/ambientLight.vfp: GL_VERTEX_PROGRAM_ARB not available
glprogs/ambientLight.vfp: GL_FRAGMENT_PROGRAM_ARB not available
glprogs/shadow.vp: GL_VERTEX_PROGRAM_ARB not available
glprogs/environment.vfp: GL_VERTEX_PROGRAM_ARB not available
glprogs/environment.vfp: GL_FRAGMENT_PROGRAM_ARB not available
glprogs/arbVP_glasswarp.txt: File not found
glprogs/arbFP_glasswarp.txt: File not found
using ARB_vertex_buffer_object memory
-----Alloc more headers in. Size = 2097152
-----Alloc more headers out
using ARB renderSystem
Will apply r_gamma and r_brightness in hardware (possibly on all screens; r_gammaInShader 0)
idVertexCache::AllocFrameTemp: =
idVertexCache::AllocFrameTemp: = end
loaded game library 'Games:Doom3/base.so'.
game using generic code for SIMD processing
----- Initializing Game -----
gamename: baseDOOM-1
gamedate: Sep 7 2022
Initializing event system
...473 event definitions
Initializing class hierarchy
...142 classes, 382184 bytes for event callbacks
Initializing scripts
Compiled 'script/doom_main.script': 4859 ms
----- Compile stats -----
Memory usage:
Strings: 79, 12592 bytes
Statements: 67783, 1355660 bytes
Functions: 2108, 250452 bytes
Variables: 147320 bytes
Mem used: 2576340 bytes
Static data: 2477552 bytes
Allocated: 3483436 bytes
Thread size: 13212 bytes
...6 aas types
----- Initializing Session -----
in_grabKeyboard: Will *not* grab the keyboard if mouse is grabbed, so global keyboard-shortcuts (like Alt-Tab) will still work
using ARB renderSystem
]timedemo 1
----- Game Map Shutdown -----
couldn't open demos/1.demo
----- Game Map Shutdown -----
WARNING: Unknown string id #str_07186
WARNING: Unknown string id #str_07186
WARNING: Unknown string id #str_07212
WARNING: file materials/kentest.mtr, line 911: Bad term ','
WARNING: file materials/kentest.mtr, line 912: expected ',' but found 'translate'
WARNING: file materials/shaderdemo.mtr, line 884: couldn't read expected token
----- Game Map Shutdown -----