• Order of the Butterfly
    Order of the Butterfly
    MoerBoer
    Posts: 229 from 2019/10/15
    Posting the full log here if it helps by any chance :

    Quote:

    Games:Doom3> doom3 r_renderer ARB
    dhewm3 1.5.2.1305 morphos-ppc Sep 7 2022 21:41:52 using SDL v2.26.0
    SDL video driver: mos
    pid: 572168728
    1600 MB System Memory
    doom using generic code for SIMD processing
    ----- Initializing File System -----
    Loaded pk4 Games:Doom3/base/PAK000.PK4 with checksum 0x28d208f1
    Loaded pk4 Games:Doom3/base/PAK001.PK4 with checksum 0x40244be0
    Loaded pk4 Games:Doom3/base/PAK002.PK4 with checksum 0xc51ecdcd
    Loaded pk4 Games:Doom3/base/PAK003.PK4 with checksum 0xcd79d028
    Loaded pk4 Games:Doom3/base/PAK004.PK4 with checksum 0x765e4f8b
    Loaded pk4 Games:Doom3/base/PAK005.PK4 with checksum 0x8ffc3621
    Current search path:
    Games:Doom3/base
    Games:Doom3/base/PAK005.PK4 (63 files)
    Games:Doom3/base/PAK004.PK4 (5137 files)
    Games:Doom3/base/PAK003.PK4 (4676 files)
    Games:Doom3/base/PAK002.PK4 (6120 files)
    Games:Doom3/base/PAK001.PK4 (8972 files)
    Games:Doom3/base/PAK000.PK4 (2698 files)
    Addon pk4s:
    ----- Initializing Decls -----
    5151 strings read from strings/english.lang
    Couldn't open journal files
    execing editor.cfg
    execing default.cfg
    execing dhewm.cfg
    couldn't exec autoexec.cfg
    5151 strings read from strings/english.lang
    ----- Initializing OpenAL -----
    Setup OpenAL device and context
    OpenAL: found device 'Default Device'
    OpenAL: found device 'System audio output device'
    OpenAL vendor: OpenAL Community
    OpenAL renderer: OpenAL Soft
    OpenAL version: 1.1 ALSOFT 1.20.1
    OpenAL: found extensions for resetting disconnected devices
    OpenAL: found EFX extension
    OpenAL: found 256 hardware voices
    ----- Initializing OpenGL -----
    Initializing OpenGL subsystem
    Will create a window with resolution 1024x768 (r_mode = 5)
    SDL detected 1 displays:
    0: 1680x1050 at (0, 0) to (1680, 1050)
    Will use display 0 because mouse cursor is at (0, 0).
    Requested 8 color bits per chan, 8 alpha 24 depth, 8 stencil
    Got 8 stencil bits, 0 depth bits, color bits: r8 g8 b8 a8
    OpenGL not found(glAccum)
    OpenGL not found(glClearAccum)
    OpenGL not found(glClearIndex)
    Detected keyboard layout as "english"
    OpenGL vendor: Michal 'kiero' Wozniak and Mark Olsen. Original code Fabrice Bellard. Contains parts of Mesa code (www.mesa3d.org)
    OpenGL renderer: R300 TinyGL Driver by Mark Olsen
    OpenGL version: 1.2
    ...using GL_ARB_multitexture
    ...using GL_ARB_texture_env_combine
    ...using GL_ARB_texture_cube_map
    ...using GL_ARB_texture_env_dot3
    ...using GL_ARB_texture_env_add
    ...using GL_ARB_texture_non_power_of_two
    X..GL_ARB_texture_compression not found
    X..GL_EXT_texture_filter_anisotropic not found
    X..GL_EXT_texture_lod not found
    X..GL_1.4_texture_lod_bias not found
    X..GL_EXT_shared_texture_palette not found
    X..GL_EXT_texture3D not found
    ...using GL_EXT_stencil_wrap
    X..GL_EXT_stencil_two_side not found
    X..GL_ATI_separate_stencil not found
    ... don't have glStencilOpSeparateATI() or (GL2.0+) glStencilOpSeparate()
    ...using GL_ARB_vertex_buffer_object
    X..GL_ARB_vertex_program not found
    X..GL_ARB_fragment_program not found
    X..EXT_depth_bounds_test not found
    ARB2 renderer: Not available.
    ----- R_ReloadARBPrograms -----
    glprogs/test.vfp: GL_VERTEX_PROGRAM_ARB not available
    glprogs/test.vfp: GL_FRAGMENT_PROGRAM_ARB not available
    glprogs/interaction.vfp: GL_VERTEX_PROGRAM_ARB not available
    glprogs/interaction.vfp: GL_FRAGMENT_PROGRAM_ARB not available
    glprogs/bumpyEnvironment.vfp: GL_VERTEX_PROGRAM_ARB not available
    glprogs/bumpyEnvironment.vfp: GL_FRAGMENT_PROGRAM_ARB not available
    glprogs/ambientLight.vfp: GL_VERTEX_PROGRAM_ARB not available
    glprogs/ambientLight.vfp: GL_FRAGMENT_PROGRAM_ARB not available
    glprogs/shadow.vp: GL_VERTEX_PROGRAM_ARB not available
    glprogs/environment.vfp: GL_VERTEX_PROGRAM_ARB not available
    glprogs/environment.vfp: GL_FRAGMENT_PROGRAM_ARB not available
    glprogs/arbVP_glasswarp.txt: File not found
    glprogs/arbFP_glasswarp.txt: File not found
    using ARB_vertex_buffer_object memory
    -----Alloc more headers in. Size = 2097152
    -----Alloc more headers out
    using ARB renderSystem
    Will apply r_gamma and r_brightness in hardware (possibly on all screens; r_gammaInShader 0)
    idVertexCache::AllocFrameTemp: =
    idVertexCache::AllocFrameTemp: = end
    loaded game library 'Games:Doom3/base.so'.
    game using generic code for SIMD processing
    ----- Initializing Game -----
    gamename: baseDOOM-1
    gamedate: Sep 7 2022
    Initializing event system
    ...473 event definitions
    Initializing class hierarchy
    ...142 classes, 382184 bytes for event callbacks
    Initializing scripts
    Compiled 'script/doom_main.script': 4859 ms
    ----- Compile stats -----
    Memory usage:
    Strings: 79, 12592 bytes
    Statements: 67783, 1355660 bytes
    Functions: 2108, 250452 bytes
    Variables: 147320 bytes
    Mem used: 2576340 bytes
    Static data: 2477552 bytes
    Allocated: 3483436 bytes
    Thread size: 13212 bytes
    ...6 aas types
    ----- Initializing Session -----
    in_grabKeyboard: Will *not* grab the keyboard if mouse is grabbed, so global keyboard-shortcuts (like Alt-Tab) will still work
    using ARB renderSystem
    ]timedemo 1
    ----- Game Map Shutdown -----
    couldn't open demos/1.demo
    ----- Game Map Shutdown -----
    WARNING: Unknown string id #str_07186
    WARNING: Unknown string id #str_07186
    WARNING: Unknown string id #str_07212
    WARNING: file materials/kentest.mtr, line 911: Bad term ','
    WARNING: file materials/kentest.mtr, line 912: expected ',' but found 'translate'
    WARNING: file materials/shaderdemo.mtr, line 884: couldn't read expected token
    ----- Game Map Shutdown -----
  • »27.12.22 - 08:38
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