MorphOS Developer
Posts: 508 from 2003/4/11
Quote:
Cowcat wrote:
Still bugged cubemap support in D3 for R200. Don't know if it was already correct for R300+ or it is fixed now in the new driver (same for g_doublevision visuals, etc).
I just found a problem (in tinygl.library, so affecting every driver) that caused
mipmapped cube maps to fail. Fixing that at least makes the ARB2 renderer in Doom 3 look
a lot better, although I think there are still some issues that need fixing.
I'll try to get another TinyGL update with this fix included out as soon as possible.
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