Butterfly
Posts: 91 from 2020/12/24
Quote:
The fixed-function-pipeline-as-shaders functionality requires shader support, which I've not added to the R200 driver yet.
Alright. So theoretically for R300+, Doom3 should start to look better without "r_usedrawinteraction0" enabled and with default r_renderer ARB. Probably testing "r_useTripleTextureARB" bumpmapping support even better (but this old hack is not totally correct).
Don't know if shaders work for the latest D3 binary as is not compiled with github SDL2-tinyGL53 (and no offical library exists).
Still bugged cubemap support in D3 for R200. Don't know if it was already correct for R300+ or it is fixed now in the new driver (same for g_doublevision visuals, etc).
What tglEnableNewExtensions(0) does besides "new extensions" ? Is it needed for new pipeline-as-shaders, shaders support in general or for some of the upgraded/fixed functions ?