MorphOS Developer
Posts: 510 from 2003/4/11
Quote:
Papiosaur wrote:
[EDIT] Small glitchs in Shader test example here after update and reset.
Can you show an example of that?
Quote:
Papiosaur wrote:
Seems Textures and Lights for ShaderBoy are not supported on R500 ?
They are. R500 is now on feature parity with R300, so anything that works on R300 should also work on R500.
Textures and lighting in ShaderBoy only have an effect if the shader actually utilises them. Try the "vertex lighting" example for the lights (or light 0 specifically in that case) and the "texture" example to test textures.
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