Order of the Butterfly
Posts: 498 from 2003/2/25
So that mean most of today's shaders can't work until there will be support for more or less modern gfx cards ?
That's a correct summary. The less is superfluous nonetheless ^^.
Today's shaders are more like in many thousands of instructions when compiled... Some are even doing raytracing with...
For example, NVidia RTX3080 have 8704 shading units (ie kind of cpu executing vertex/fragment program) and 272 TMU (Texture Mapping Unit). Comparatively, R300 runs 8 vertex shaders and 4 fragment shaders and has only 8 TMU.
Also, current GPU runs in the 4 to 10GB VRAM ballpark...
Anyway, we will probably do wonders with that old hardware :)