• Priest of the Order of the Butterfly
    Priest of the Order of the Butterfly
    Tcheko
    Posts: 538 from 2003/2/25
    From: France
    Quote:

    kas1e wrote:
    @bigfoot

    What kind of shaders support in for now ? Pure binary ones ? Or GLSL 1.1 (or so) supported ? And if so, how full GLSL support are ? Or it's all about old ARB shaders for now ? If it still GLSL ones, did you wrote your shaders compiler from scratch from GLSL to SPIRV (or whatever at lowlevel tinigl use) ?

    In other words can you a bit explain "shaders support" , just so to understand how far it all to be able to made morphos versions of some of my stuff.

    I tried to check examples directory, and while there is ready to run "shader_test" binary, there is no source code for. All i can found in the "shader_test" binary by simple cheking content in , that there is just old ARB shaders, and not GLSL or SpirV ones. That correct ?

    Thanks for answers


    Added extensions to the latest tinygl archive are GL_ARB_fragment_shader/GL_ARB_fragment_program and GL_ARB_vertex_shader/GL_ARB_vertex_program. GLSL support is GL_ARB_shading_language_100.
    Quelque soit le chemin que tu prendras dans la vie, sache que tu auras des ampoules aux pieds.
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    I need to practice my Kung Fu.
  • »06.09.22 - 10:38
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