TinyGL soon will be able to do more than I can. I have to learn features which I couldn't to use in: StormMESA, MiniGL and current TinyGL. :) :)
Good to know that new TinyGL will improve also old/current projects (which use fixed pipeline). Two big projects which I currently create use fixed pipeline. I am not going to migrate it to OpenGL with shaders. But next... probably yes...