@bigfoot
many thanks for explanation and nice plans.
I like to contribute to the bounty if it will be.
And I have some questions. I am not developer or expert on computer graphics, but want to ask, what part of graphics cards hardware this future MorphOS OpenGL implementation utilize?
R200 - R500 have in HW spec (techpowerup.com):
Pixel Shaders
Vertex Shaders
TMUs (texture mapping units)
ROPs (render output units)
R600, Evergreen, Northern Island have:
Cores (=shaders?)
TMUs
ROPs
So what is most important for TinyGL/OpenGL speed in MorphOS? Can MorphOS utilize all Shaders or cores?
Please, in short is enough. I make often a benchmarking and it helps a lot.
AmigaOS3: Amiga 1200
AmigaOS4: Micro A1-C, AmigaOne XE, Pegasos II, Sam440ep, Sam440ep-flex, AmigaOneX1000
MorphOS: Efika 5200b, Pegasos I, Pegasos II, Powerbook G4, Mac Mini, iMac G5, Powermac G5 Quad