• MorphOS Developer
    bigfoot
    Posts: 427 from 2003/4/11
    Quote:

    Cowcat wrote:
    glTexGenfv is fixed ? That means Doom3 should look much better. I want test that.


    Sorry, no changes have been done to texture coord generation in a long time.

    Quote:

    Cowcat wrote:
    Got bigfoot my tinygl observations/debug for VBOs ?


    I did receive an email from you recently, but I'm a little bit behind on the emails right now - I'll get to it very soon :)
    I rarely log in to MorphZone which means that I often miss private messages sent on here. If you wish to contact me, please email me at [username]@asgaard.morphos-team.net, where [username] is my username here on MorphZone.
  • »04.04.22 - 18:00
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