Paladin of the Pegasos
Posts: 1502 from 2012/11/10
From: Manchester, UK/GB
I too would welcome improvements with TinyGl and OpenGL, specifically I am aware of the
shaders problems, but if the
Framebuffer objects issue is also compounding these issues, then of course they too need addressing for MorphOS, as it will allow some game conversions to work as intended.
I'm not an avid gamer, but some games, and game emulator(s), i.e. ScummVM, and the games they support, seem to be worthy of converting successfully for MorphOS so we can use all the games that they allow us to enjoy playing.
![8-D](https://morph.zone/images/smilies/cheesy_5.gif)
MacMini 1.5GHz,64MB VRAM, PowerBooks A1138/9 (Model 5,8/9),PowerMac G5 2.3GHz(DP), iMac A1145 2.1GHz 20", all with MorphOS v3.18+,Airport,Bluetooth,A1016 Keyboard,T-RB22 Mouse,DVD-RW-DL,MiniMax,Firewire/USB2 & MacOSX 10.4/5