Order of the Butterfly
Posts: 276 from 2015/6/30
Would it be practical or possible to tweak the old TinyGl engine ?
Quote:
Samurai_Crow wrote:
The WebGL standard is based on OpenGL-ES 2+ and the parts missing from ES can be mostly added from a software patch called GL4ES. The possibility of Vulkan would be better but there's not much open source to leverage apart from Google's GL-ES compatibility module to run on Vulkan, Mesa and DirectX 11. TinyGL seems to be hopelessly obsolete by comparison.