Yokemate of Keyboards
Posts: 2641 from 2006/3/21
From: Lake Arrowhead...
Is there anything preventing improvement of our current TinyGL support within MorphOS, to make porting of games and programs using newer versions of OpenGL possible, or at least easier?
I purchased several programming books on OpenGL and 3D programming, but considering that I don't even count myself as a "real" programmer yet, it is highly doubtful that I will ever be up to the task of creating a better version of TinyGL, or any alternative 3D game engine.
If Irrlight engine is not the best choice for better 3D engine, or improved TinyGL/OpenGL support for MorphOS, this thread is still useful for opening, or continuing a discussion about how 3D support within MorphOS can be improved.
MorphOS - The best Next Gen Amiga choice.