• Yokemate of Keyboards
    Yokemate of Keyboards
    Andreas_Wolf
    Posts: 12058 from 2003/5/22
    From: Germany
    > I just realized that the files that I ported from that O4.1 computer were, for
    > some unknown reason, saved as "mod.filename" format

    Using "mod" as prefix instead of as suffix for MOD file names has been (for reasons I'm not aware of) quite common on the Amiga. However, this affects neither ANR nor its players (tested here). It should play fine nonetheless.

    > their respective icons show them as tools.

    This shouldn't matter either.

    > I'm wondering if there is a way of editing them so that I can play them.

    I doubt that editing the MOD files would amount to anything. To make sure the MOD files are okay you can test them with another player like UADE.
  • »10.10.13 - 08:10
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