Yokemate of Keyboards
Posts: 11868 from 2003/5/22
> lightspark [...] relies on recent OpenGL features like shaders, buffer and so
> on to work [...]. I actually had a look at lightspark sources, and besides this
> blocking GL issue, it would look quite portable. But imo, it's not worth porting
> until lightspark supports older flash correctly as well, because the fallback to
> gnash thing is quite messy.
Thanks for explanation.