Priest of the Order of the Butterfly
Posts: 874 from 2007/4/9
From: Kingston upon ...
Quote:
What you're seeing is the effect of CPU swapping bitmaps from system memory to graphics memory and back to system memory on each draw, because the system is running at a high-res screen on a machine with mere 32MB of graphics memory.
64MB Vram according to the video.
Surprised they managed to run out of display memory so quickly, even at 1920x1200 res 32-bit triple buffered. I have never run into anything like that using multiple 32-bit triple-buffered screens at 1366x720.
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