Priest of the Order of the Butterfly
Posts: 874 from 2007/4/9
From: Kingston upon ...
What you're seeing is the effect of CPU swapping bitmaps from system memory to graphics memory and back to system memory on each draw, because the system is running at a high-res screen on a machine with mere 32MB of graphics memory.
64MB Vram according to the video.
Surprised they managed to run out of display memory so quickly, even at 1920x1200 res 32-bit triple buffered. I have never run into anything like that using multiple 32-bit triple-buffered screens at 1366x720.
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