Yokemate of Keyboards
Posts: 4977 from 2009/1/28
From: Delaware, USA
As to Gunnar's level of expertise, he's probably one of the most knowledgeable people in the Natami development team (which is not an open system - BTW).
However, Gunnar posted low fps on PS3 systems (primarily from his use of Linux - rather than the PS# SDK which as an IBM employee I'm sure he's familiar with).
As, to my speculative statements about MorphOS 2 and 3D drivers, purely speculation on my point (since they're closed). And some of the speed deficits are obviously due to the current focus on older GPUs. Even w/o shader support, more recent GPUs at higher clock speeds with more execution units would give us higher performance.
Obviously, I've now got two forums stirred up over postings that weren't as well considered as they could be.
My initial impression that the postings on fps is an unfair, biased presentation I'd stand by. When programming on different hardware, frequently adapting/optimizing code from one platform to another is inadequate. Often, it benefits the programmer to approach the desired end result via totally different code. It appears that in 2D/DMA based operations, if they ever get it finished, the Natami may have an advantage.
However, if what you've stated is true, we have support for features they aren't considering (alpha ops was just recently part of the topic that brought this matter up).
I'm not going to try and compete with people at Gunnar's level, and I don't want to use an X86 based OS for development (which does seem to be the main focus of AROS).
But it will be interesting to see what can be done to match other Amiga like OS/platforms.
MorphOS with its JIT compiler still supports 68K code, and PPC code is more powerful than 68K (and less complex than X86). So much (if not all) of what competing systems can do can be done under MorphOS.
Instead of serving as Devil's advocate, I'll try and be patient and see what future hardware support is introduced. With more powerful Apple models and better video cards I'm sure MorphOS will still offer a competitive, stable (and available) platform.
"Never attribute to malice what can more readily explained by incompetence"