Arc Raiders: How to Complete the “A Bad Feeling” Quest Efficiently
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    Posts: 1 from 2025/12/29
    If you’ve been playing Arc Raiders, you may have come across the quest called A Bad Feeling. This guide breaks down what you need to know to complete it efficiently, based on common player experience. The goal is to provide practical advice, not hype, so you can understand how things actually work in-game.

    What Is the “A Bad Feeling” Quest?

    In general, A Bad Feeling is a standard quest in Arc Raiders where you investigate unusual ARC activity. The story context comes from Celeste, a character who warns that a small change in ARC behavior could be dangerous. Players are asked to track down mysterious signals and examine certain targets.

    Most players treat this quest as an early-to-mid-game objective. It doesn’t require a high-level build, but you do need to be comfortable navigating several maps and dealing with basic ARC enemies.

    What Are the Objectives?

    The main task is simple: find and search any ARC Probe or ARC Courier.

    In practice:

    ARC Probe: Usually found patrolling specific areas. Most players note that they follow predictable paths, so patience and observation help.

    ARC Courier: Typically moves along more complex routes. Tracking it can take time, so be prepared to follow or anticipate its location.

    Completing these objectives will usually trigger the quest completion and reward drop. In general, the goal is investigative rather than combat-heavy, although you’ll often face resistance from smaller ARC units during your search.

    Where Should You Go? (Maps)

    The quest can appear in the following maps:

    Dam Battlegrounds – This map is generally open with multiple vantage points. Most players scout the high ground first to spot Probes early.

    Spaceport – A moderately complex map with tight corridors. Players usually focus on central hubs where Couriers pass by.

    Buried City – A denser map with more verticality. It’s common for players to move systematically through zones to avoid missing any Probes.

    In general, knowing the layout speeds up completion. Many players recommend scouting from a high point first, then moving toward objective markers to avoid wasting time chasing a Probe that has already moved.

    How to Handle Combat

    Even though A Bad Feeling is not combat-focused, most players will encounter minor fights. In practice:

    ARC units are aggressive but predictable.

    Using cover effectively is more important than raw firepower.

    Focus fire on Probes or Couriers first if you need to interact with them, since killing all other units isn’t required.

    Most players don’t spend resources unnecessarily on every enemy. Efficient movement and prioritizing objectives generally lead to quicker quest completion.

    Rewards and Why They Matter

    The rewards for this quest are straightforward:

    10x Metal Parts

    5x Steel Spring

    5x Duct Tape

    In general, these materials are useful for crafting and upgrading gear. Many players will use the Metal Parts and Steel Springs immediately, while Duct Tape is often saved for higher-level crafting.

    A side note based on player behavior: some players look for ways to sell ARC Raiders blueprints quickly on U4N to get materials or currency they need for upgrades. This is usually done after completing multiple quests like A Bad Feeling, where inventory space may start to fill up.

    Tips from Experienced Players

    From common experiences in the community, here are a few practical tips:

    Observe Before Acting: Most players find it helpful to watch the movement of ARC units for a minute before engaging. It saves time and resources.

    Plan Your Route: Especially in Buried City or Spaceport, moving systematically prevents backtracking.

    Don’t Overfocus on Combat: Since the main objective is investigative, only engage enemies if they block your path.

    Coordinate in Co-op: If you’re playing with others, splitting up to cover more ground usually speeds things up.

    Use Crafting Rewards Wisely: Materials from this quest are more valuable early in the game. Save them for essential upgrades rather than cosmetic items.

    Common Questions

    Q: How long does it usually take to complete A Bad Feeling?
    In general, most players complete it in 20–30 minutes if they know the map and track the targets efficiently. Beginners may take longer if they wander or engage too many unnecessary fights.

    Q: Are Probes or Couriers harder to find?
    Couriers are usually harder because they move faster and take less predictable routes. Most players suggest tracking them first if both types appear on the map.

    Q: Can I fail the quest?
    The quest doesn’t have a strict failure condition. However, if you leave the area without completing objectives, you’ll need to return. Timing isn’t critical, so there’s no real penalty

    A Bad Feeling is one of those quests that feels simple on paper but can take time if you aren’t familiar with ARC movement patterns and maps. Most players benefit from scouting, prioritizing objectives, and managing combat carefully. The rewards are modest but valuable for crafting early on, and knowing when and how to sell blueprints or materials efficiently is part of the game economy strategy.

    By following practical strategies rather than rushing, players can complete this quest efficiently while minimizing resource use and unnecessary fights.
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