• Just looking around
    stvcmty
    Posts: 8 from 2025/1/6
    A new platform for MorphOS would be great but the Amiga compatibility in the design of morphos presents challenges. The small size of the MorphOS team means supporting all the possible hardware for an architecture is not a viable option. Finding commodity hardware for a reference platform that will be produced 3 years, let alone 5 or 10 is difficult.

    MorphOS’s core is the ABox and QBox and being able to switch from one to the other quickly. That is why MorphOS has the tight ties to PPC. PPC can have a 68K emulator in cache for Amiga compatibility and quickly jump back to PPC code.

    If a new platform is selected in the multiple core world, the ABox could be assigned to one core and the QBox to another which prevents the context switch penalty but may incur overhead from forcing asymmetric multiprocessing on modern systems that assume SMP.

    A more universal solution is for MorphOS to stop being an OS and becoming a wrapper/layer on top of an OS that can run Amiga and MorphOS applications. Then the host OS becomes an abstraction layer that handles the specifics of the installed hardware and lets MorphWrapper focus on how things look and compatibility with old software.

    Looking at new PPC platforms that MorphOS could be ported to the WiiU stands out to me. It is PPC based, has 2GB of RAM, and an AMD GPU. The lack of an internal hard drive is a minus but it has a SDHC slot and USB that can be used for an SSD.
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  • »19.01.25 - 15:23
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